2022
DOI: 10.1111/jar.13042
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Virtual reality to foster empathy in disability workers: A feasibility study during COVID‐19

Abstract: Background: Empathy is a critical skill required by disability workers. Virtual reality may increase access to staff training to foster empathy. Method:A mixed methods feasibility study investigated a custom-built virtual reality program, IMercyVE, which aimed to immerse a disability worker in a first-person perspective of having intellectual disability. Data were collected through online surveys (n = 9) completed before and after use of IMercyVE, and by videoconference focus groups (n = 6).Results: Qualitativ… Show more

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Cited by 8 publications
(2 citation statements)
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“…While healthcare professionals already use VR to improve medical education and clinical care [22,23,26], its application in the neurodiversity support training sector is still gaining momentum. For instance, a study investigated a custom-built VR program to foster empathy in disability workers by immersing them in the first-person perspective of having an intellectual disability [27]. While there is a significant number of studies related to use with clients of disability support organizations [28][29][30][31][32], our study does focus on staff training.…”
Section: Introductionmentioning
confidence: 99%
“…While healthcare professionals already use VR to improve medical education and clinical care [22,23,26], its application in the neurodiversity support training sector is still gaining momentum. For instance, a study investigated a custom-built VR program to foster empathy in disability workers by immersing them in the first-person perspective of having an intellectual disability [27]. While there is a significant number of studies related to use with clients of disability support organizations [28][29][30][31][32], our study does focus on staff training.…”
Section: Introductionmentioning
confidence: 99%
“…Recent studies indicate that HMD VR experiences from a first-person perspective are more immersive and induce more empathetic reactions than VR experienced on a 2D screen or when the VR user is a bystander in the VR scenario [29,31]. The importance and difficulty of creating, or finding and choosing, qualitative and pedagogically suitable HMD VR experiences for empathy development is also stressed in research [32], as is the need for more research in the field [25,33].…”
Section: Introductionmentioning
confidence: 99%