2005
DOI: 10.1089/cpb.2005.8.76
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Virtual Reality Therapy Versus Cognitive Behavior Therapy for Social Phobia: A Preliminary Controlled Study

Abstract: Social phobia is one of the most frequent mental disorders and is accessible to two forms of scientifically validated treatments: anti-depressant drugs and cognitive behavior therapies (CBT). In this last case, graded exposure to feared social situations is one of the fundamental therapeutic ingredients. Virtual reality technologies are an interesting alternative to the standard exposure in social phobia, especially since studies have shown its usefulness for the fear of public speaking. This paper reports a p… Show more

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Cited by 245 publications
(176 citation statements)
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References 30 publications
(29 reference statements)
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“…Despite its open design, the present study used VRE exclusively, whereas the studies of Klinger et al 9 and Robillard et al 12 used VRE combined with CBT, making it difficult to identify which of the two treatments was responsible for improvements. The psychological assessments carried out in the present study were more complete; other studies have measured only the decrease in anxiety, omitting the impact of therapy on social, family, and business aspects.…”
Section: Discussionmentioning
confidence: 85%
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“…Despite its open design, the present study used VRE exclusively, whereas the studies of Klinger et al 9 and Robillard et al 12 used VRE combined with CBT, making it difficult to identify which of the two treatments was responsible for improvements. The psychological assessments carried out in the present study were more complete; other studies have measured only the decrease in anxiety, omitting the impact of therapy on social, family, and business aspects.…”
Section: Discussionmentioning
confidence: 85%
“…[8][9][10][11][12][13]22 However, many of these studies [8][9][10]12,13,22 employed virtual reality systems with immersive headsets, while the virtual reality system used in this study is easier for clinicians to obtain and use in their offices. One study used computer-generated 3D scenes, but the sample was composed only by individuals with public-speaking anxiety, 11 which limits the generalizability of its results.…”
Section: Discussionmentioning
confidence: 99%
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“…Early efforts to create VH representations appeared in clinical VR scenarios primarily to serve as stimulus ‘props’ to enhance the realism and provocativeness of a virtual world simply by their static presence. For example, VRET applications for the treatment of fear of public speaking and social phobias were successfully deployed using immersive simulations inhabited by ‘still-life’ rendered graphic characters (Anderson, Zimand, Hodges, & Rothbaum, 2005; Klinger et al, 2005; North, North, & Coble, 1998). By adjusting the number and location of such VHs, the intensity of these anxiety-provoking VR contexts could be systematically modulated with the aim to promote fear extinction to improve functioning in the real world with real people.…”
Section: Virtual Humans For Clinician Training Healthcare Informatiomentioning
confidence: 99%