2020
DOI: 10.1186/s12909-019-1911-5
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Virtual reality technology for teaching neurosurgery of skull base tumor

Abstract: Background Neurosurgery represents one of the most challenging and delicate of any surgical procedure. Skull base tumors in particular oftentimes present as a very technically difficult procedures in the setting of neurosurgical teaching. Virtual reality technology is one of the most promising surgical planning tools. It can perform fast three-dimensional (3D) reconstruction of computed tomography (CT), magnetic resonance imaging (MRI) and other imaging data sets under conditions of virtual reality (VR). Surgi… Show more

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Cited by 62 publications
(61 citation statements)
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“…Petersson et al [ 16 ] and Codd et al [ 17 ] both compared VLRs with cadaver dissection, but neither study used VLRs to deliver a highly immersive experience. Recent studies by Birbara et al [ 18 ] and Shao et al [ 10 ] provide a fully immersive experience, but neither of the research groups compared VLRs with cadaver dissection, and the VLR group used only perception questionnaires. Objective assessments are crucial to evaluating participants’ performance, in which the identification test is considered to be a predictor of improved learning outcomes following 3D learning [ 19 , 20 ].…”
Section: Introductionmentioning
confidence: 99%
See 1 more Smart Citation
“…Petersson et al [ 16 ] and Codd et al [ 17 ] both compared VLRs with cadaver dissection, but neither study used VLRs to deliver a highly immersive experience. Recent studies by Birbara et al [ 18 ] and Shao et al [ 10 ] provide a fully immersive experience, but neither of the research groups compared VLRs with cadaver dissection, and the VLR group used only perception questionnaires. Objective assessments are crucial to evaluating participants’ performance, in which the identification test is considered to be a predictor of improved learning outcomes following 3D learning [ 19 , 20 ].…”
Section: Introductionmentioning
confidence: 99%
“…Neurosurgery comprises some of the most challenging surgical procedures, and mastering the intricacies of cranial anatomy is a career-long endeavour for every neurosurgeon [ 10 ]. In this study, a coloured and detachable skull VLR was constructed.…”
Section: Introductionmentioning
confidence: 99%
“…In a few studies, the educational value of VLRs has been compared with that of conventional methods, and the results are generally inconsistent. When used either alone or to complement traditional written and online materials, VLRs showed better or similar effectiveness in terms of enabling students to learn anatomy [2,[8][9][10][11]. More importantly, VLRs are rated as more interesting and engaging [8], enjoyable [8,9,11], motivating [8,[12][13][14] and useful for understanding spatial relationships [11,13,15] than traditional tools.…”
Section: Introductionmentioning
confidence: 98%
“…Petersson et al [16] and Codd et al [17] both compared VLRs with cadaver dissection, but neither study used VLRs to deliver a highly immersive experience. Recent studies by Birbara et al [18] and Shao et al [10] provide a fully immersive experience, but neither of the research groups compared VLRs with cadaver dissection, and the VLR group used only perception questionnaires. Objective assessments are crucial to evaluating participants' performance, in which the identi cation test is considered to be a predictor of improved learning outcomes following 3D learning [19,20].…”
Section: Introductionmentioning
confidence: 99%
“…Petersson et al [16] and Codd et al [17] both compared VLRs with cadaver dissection, but neither study used VLRs to deliver a highly immersive experience. Recent studies by Birbara et al [18] and Shao et al [10] did provide a fully immersive experience, but neither of the research groups compared VLRs with cadaver dissection, and the former group used only perception questionnaires. Objective assessments are crucial to evaluating participants' performance, in which the identi cation test is considered a predictor of improved learning outcomes following 3D learning [21,22].…”
Section: Introductionmentioning
confidence: 99%