2011
DOI: 10.1177/193229681100500202
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Virtual Reality Technologies for Research and Education in Obesity and Diabetes: Research Needs and Opportunities

Abstract: Abbreviations: (3D) three-dimensional, (BMI) body mass index, (HMD) head-mounted display, (SOC) standard of care, (VE) virtual environment, (VR) virtual reality Keywords: behavior, diabetes, health education, obesity, simulation, virtual reality AbstractThe rising rates, high prevalence, and adverse consequences of obesity and diabetes call for new approaches to the complex behaviors needed to prevent and manage these conditions. Virtual reality (VR) technologies, which provide controllable, multisensory, int… Show more

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Cited by 45 publications
(41 citation statements)
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“…14,32 Survey data revealed high interest (88%) among women in an avatar-based program for modeling weight loss behaviors. This finding is important, as it shows that, even among those who have not used avatar-based technology frequently, there is a basic level of interest and understanding of the potential for its use as a weight loss tool.…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…14,32 Survey data revealed high interest (88%) among women in an avatar-based program for modeling weight loss behaviors. This finding is important, as it shows that, even among those who have not used avatar-based technology frequently, there is a basic level of interest and understanding of the potential for its use as a weight loss tool.…”
Section: Discussionmentioning
confidence: 99%
“…28 Modeling and observational learning are important for behavior change; 29 observing a model can increase self-efficacy via processes such as performance accomplishments and vicarious experiences. 30 Virtual reality and other avatarbased technologies are tools that can be used to illustrate and model weight loss behaviors, because they provide a controllable, naturalistic environment that can be tailored to include features that are relevant for target weightrelated behaviors; 8,31,32 they also may be particularly relevant for non-face-to-face treatment methods. However, gaps exist regarding the usability of an avatar-based program for the general population interested in losing weight.…”
Section: Introductionmentioning
confidence: 99%
“…While there are a variety of means to achieve weight loss, one intervention is a weight loss program, many of which are informed by the work of behavioral and social scientists who have established models and theories in an effort to understand behavior. As noted earlier, FtF delivery is common and, more recently, Internet-based -"2D web" -2 A 2010 joint National Institutes of Health and Department of Defense workshop, titled "Virtual Reality Technologies for Research and Education in Obesity and Diabetes", called for research on the use of VR as tools for behavioral studies and their potential for fostering more effective interventions (see Ershow et al 2011). programming has emerged [33[41]. This emergence is not surprising given that, as of 2010, Internet use has reached 79% of all US adults (Pew Internet & American Life Project).…”
Section: Prior Intervention Researchmentioning
confidence: 97%
“…Over the last 15 years, Internet-based programming (e.g., online self-help, educational and diagnostic offerings) has emerged, although most are designed to inform and not necessarily elicit permanent behavior change [26][27] [8]. Yet, the rising rates, high prevalence, and adverse consequences of obesity call for the development and testing of new and innovative approaches that address barriers and bring needed help to those most affected by overweight and obesity [14] [26]. One such innovation is the application of three dimensional (3D) virtual reality (VR) technologies -here, more specifically 3D virtual worlds (VWs) accessed via a computer/monitor and navigated using inexpensive computer mice -as a tool to produce behavior change to manage weight.…”
Section: Introductionmentioning
confidence: 99%
“…4 According to social learning theory, the methods typically used for online skills training (static text, audio, and/or video lessons), which lack interactivity and the opportunity to observe and practice skills use, may be inadequate and therefore lead to lower weight loss compared to face-to-face treatment. 5 This journal published a special issue 6 describing how virtual reality (VR) technology could improve adherence to BWL skills, 7 and ultimately improve weight losses, by providing a safe environment in which to observe, learn, and practice skills use. 7,8 A few early studies showed that VR could be used for these purposes, but most relied on a human counselor to guide the experience, thus limiting their reach and increasing cost.…”
Section: Obesity Technologymentioning
confidence: 99%