2020
DOI: 10.2196/22537
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Virtual Reality Systems for Upper Limb Motor Function Recovery in Patients With Spinal Cord Injury: Systematic Review and Meta-Analysis

Abstract: Background Patients with spinal cord injury (SCI) usually present with different motor impairments, including a deterioration of upper limb motor function (ULMF), that limit their performance of activities of daily living and reduce their quality of life. Virtual reality (VR) is being used in neurological rehabilitation for the assessment and treatment of the physical impairments of this condition. Objective A systematic review and meta-analysis was con… Show more

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Cited by 37 publications
(19 citation statements)
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“…Since VR technology only became available a few years ago, there is limited evidence demonstrating that VR therapy may be more beneficial than conventional physical therapy. However, the flexibility and affordability of VR devices and their accuracy in tracking movements will likely drive further research and development of this technology [176].…”
Section: Rehabilitation and Afferent Driven Plasticity For Reaching And Graspingmentioning
confidence: 99%
“…Since VR technology only became available a few years ago, there is limited evidence demonstrating that VR therapy may be more beneficial than conventional physical therapy. However, the flexibility and affordability of VR devices and their accuracy in tracking movements will likely drive further research and development of this technology [176].…”
Section: Rehabilitation and Afferent Driven Plasticity For Reaching And Graspingmentioning
confidence: 99%
“…Virtual reality (VR) can present some advantages in the face of these problems, since it contributes the motivational component and interactivity to the treatment [8]. The patient is involved in their recovery in a fun and attractive way and the interactive elements and feedback offered by the virtual environment can increase adherence to the exercises [9,10]. Negative thoughts and beliefs about pain experienced by some patients can lead to pain avoidance behaviors, causing inactivity, and preventing recovery and pain reduction [11].…”
Section: Introductionmentioning
confidence: 99%
“…Although lack of technological maturity and access to devices are their weaknesses [15], various types of interfaces are emerging to ensure user interaction with the AR rehabilitation environment, including wearable smart sensors, sensors embedded in the environment, and mobile devices that improve accessibility to this type of technology [16]. Despite these possible benefits, there are few studies on AR used in physiotherapy, unlike VR, which has been studied in more pathologies, mostly of the neurological type, such as stroke [17][18][19], cerebral palsy [20], multiple sclerosis [21,22], Parkinson disease [23,24], spinal cord injury [25,26], and chronic pain [27].…”
Section: Introductionmentioning
confidence: 99%