2018
DOI: 10.1007/s00371-018-1501-2
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Virtual reality’s effect on parameter optimisation for crowd-sourced procedural animation

Abstract: Procedural animation systems are capable of synthesising lifelike organic motion automatically. However, due to extensive parameterisation, tuning these systems can be very difficult. Not only are there potentially hundreds of interlinked parameters, the resultant animation can be very subjective and the process is difficult to automate effectively. In this paper, we describe a crowd-sourced approach to procedural animation parameter optimisation using genetic algorithms. We test our approach by asking users t… Show more

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Cited by 3 publications
(3 citation statements)
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References 38 publications
(33 reference statements)
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“…where O(H) is the dynamic motion order of the character, L is the longest distance of character movement, m(H, t) is the number of elements needed for the dynamic movement of characters in the next generation, and f(H, t), f(t) is the fitness and mean fitness of the elements needed by the next generation of characters [25].…”
Section: Animation Design Optimizationmentioning
confidence: 99%
“…where O(H) is the dynamic motion order of the character, L is the longest distance of character movement, m(H, t) is the number of elements needed for the dynamic movement of characters in the next generation, and f(H, t), f(t) is the fitness and mean fitness of the elements needed by the next generation of characters [25].…”
Section: Animation Design Optimizationmentioning
confidence: 99%
“…At present, the mass animation production method has been widely used in many commercial movies, and commercial software specially used for mass animation production has been produced, such as the famous large-scale mass animation software, which created amazing animations in the movie " e Lord of the Rings," and visual e ects and won the 2003 Academy Award for Science and Engineering. In addition to lm and television e ects, crowd animation is widely used in the eld of game entertainment and simulation research, so crowd animation has profound research signi cance [1][2][3][4][5][6][7][8].…”
Section: Introductionmentioning
confidence: 99%
“…Digital media technology has revolutionized animation, two-dimensional animation has lost market, and three-dimensional animation and virtual reality have replaced previous two-dimensional animation. The current 3D animation can more vividly present the shape of the character, enriching the expression of the character, and more movies are also mixed with the corresponding animation elements [8]. In terms of styling, because the "line" has strong plasticity and flexibility, it is easy to shape, which makes the shape of the animated character formed by the line have considerable freedom and structure [9].…”
Section: Introductionmentioning
confidence: 99%