2019 7th International Conference on Robotics and Mechatronics (ICRoM) 2019
DOI: 10.1109/icrom48714.2019.9071878
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Virtual Reality Robot for Rehabilitation of Children with Cerebral Palsy (CP)

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Cited by 5 publications
(4 citation statements)
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“…For instance, Shahab et al (2017) found that children with autism accepted the games using VR social robots for teaching music and rehabilitating and suggested the potential for using this VR robot simulation for autism screening. Similarly, the virtual social robot “Nina” was found to help reduce initial confusion and increase connection with the rehabilitation game environment for children with Cerebral Palsy (Shahab et al, 2019).…”
Section: Virtual Reality For Social Robotsmentioning
confidence: 99%
See 1 more Smart Citation
“…For instance, Shahab et al (2017) found that children with autism accepted the games using VR social robots for teaching music and rehabilitating and suggested the potential for using this VR robot simulation for autism screening. Similarly, the virtual social robot “Nina” was found to help reduce initial confusion and increase connection with the rehabilitation game environment for children with Cerebral Palsy (Shahab et al, 2019).…”
Section: Virtual Reality For Social Robotsmentioning
confidence: 99%
“…Researchers in HRI are usually faced with difficulties in the development of physical robots and programming their capabilities for physical-world challenges such as walking, balancing, and computer vision (Seo et al, 2015). For practitioners, physical robots can be expensive and difficult to transport, and some might require expert or professional operators to control them which poses a challenge to the use of robots in various settings (Shahab et al, 2019; Shariati et al, 2018).…”
Section: The Benefits Of Virtual Reality In Human-robot Interactionmentioning
confidence: 99%
“…The purpose of virtual object simulation is to obtain the final position and orientation by using homogeneous transformation matrices. Given the position and orientation of the workspace sample, it is proceeded to obtain the position and orientation of the virtual object using Equation (45). Furthermore, the vector e R is a constant because it is a fixed value that is obtained by anatomical measurements.…”
Section: Virtual Object Simulationmentioning
confidence: 99%
“…Also, the lack of real-time data about the patient performance and improvements contribute to the non-optimal therapy development [43,44]. Previous works have shown evidence of the VR technologies efficacy in rehabilitation [45][46][47][48], enhancing therapies with diverse immersive technologies that allow the users to hear, see, perceive haptic feedback, and navigate in interactive environments. VR and exoskeletal systems have been used together to enhance functional exercising [49][50][51], however, these technologies have been scarcely studied in immersive environments.…”
Section: Introductionmentioning
confidence: 99%