Virtual Reality, Literature and Education: Immersive Narratives for Children and Young Adults
Roberta Gerling Moro,
Edgar Roberto Kirchof
Abstract:In this article, we discuss the potential of Virtual Reality (VR) technologies for the creation and adaptation of stories aimed at children and young adult, focusing on the specificities of their usage protocols. We begin by introducing narratives in VR and their connection to the field of children and young adult literature. Subsequently, 360º videos targeted at children and young people are presented, along with the reading and engagement protocols that arise from their peculiarities. Starting from the field… Show more
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