2021
DOI: 10.2147/jmdh.s327349
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Virtual Reality: Is It Helping Children Cope with Fear and Pain During Vaccination?

Abstract: Background Virtual reality (VR) is an innovative distraction technology in health care, but little is known about this topic in Saudi Arabia. The aim of this study was to assess the effectiveness of using VR to reduce pain and fear among children during vaccination. Methods It is a cross-sectional study design. A total of 104 children (ages 4–6 years) receiving routine vaccinations in a single primary health care in Eastern Region, Saudi Arabia, participated in the stud… Show more

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Cited by 24 publications
(29 citation statements)
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“…SnowWorld was the first immersive VR game designed for pain reduction in patients undergoing burn wound care (Hoffman et al, 2008). In other studies ( n = 20), children experienced a VR adventure during their medical procedure, such as going on a rollercoaster ride, swimming underwater, travelling around the world or enjoying nature (Althumairi et al, 2021; Aydın & Özyazıcıoğlu, 2019; Canares et al, 2021; Chad et al, 2018; Chan et al, 2019; Chau et al, 2018; Chen et al, 2020; Clerc et al, 2021; Erdogan & Aytekin Ozdemir, 2021; Gerçeker et al, 2020; Gerçeker et al, 2021; Goldman & Behboudi, 2021; Knight et al, 2019; Litwin et al, 2021; Ran et al, 2021; Sander Wint et al, 2002; Scapin et al, 2017; Semerci et al, 2021; Ustuner Top and Kuzlu Ayyıldız, 2021; Xiang et al, 2021). Finally, some children selected a cartoon or movie to watch in their VR headset during their dental or needle‐related procedure ( n = 15) (Ali et al, 2021; Alshatrat et al, 2021; Asl Aminabadi et al, 2012; Felemban et al, 2021; Gerçeker et al, 2018; Koticha et al, 2019; Lee et al, 2021; Mbazzi et al, 2021; Mohanasundari et al, 2021; Niharika et al, 2018; Nunna et al, 2019; Rao et al, 2019; Shetty et al, 2019; Toledo Del Castillo et al, 2019; Wong et al, 2020).…”
Section: Resultsmentioning
confidence: 99%
“…SnowWorld was the first immersive VR game designed for pain reduction in patients undergoing burn wound care (Hoffman et al, 2008). In other studies ( n = 20), children experienced a VR adventure during their medical procedure, such as going on a rollercoaster ride, swimming underwater, travelling around the world or enjoying nature (Althumairi et al, 2021; Aydın & Özyazıcıoğlu, 2019; Canares et al, 2021; Chad et al, 2018; Chan et al, 2019; Chau et al, 2018; Chen et al, 2020; Clerc et al, 2021; Erdogan & Aytekin Ozdemir, 2021; Gerçeker et al, 2020; Gerçeker et al, 2021; Goldman & Behboudi, 2021; Knight et al, 2019; Litwin et al, 2021; Ran et al, 2021; Sander Wint et al, 2002; Scapin et al, 2017; Semerci et al, 2021; Ustuner Top and Kuzlu Ayyıldız, 2021; Xiang et al, 2021). Finally, some children selected a cartoon or movie to watch in their VR headset during their dental or needle‐related procedure ( n = 15) (Ali et al, 2021; Alshatrat et al, 2021; Asl Aminabadi et al, 2012; Felemban et al, 2021; Gerçeker et al, 2018; Koticha et al, 2019; Lee et al, 2021; Mbazzi et al, 2021; Mohanasundari et al, 2021; Niharika et al, 2018; Nunna et al, 2019; Rao et al, 2019; Shetty et al, 2019; Toledo Del Castillo et al, 2019; Wong et al, 2020).…”
Section: Resultsmentioning
confidence: 99%
“… First grade students 90 Gungor T 32 2021 Turkey Randomized controlled trial To investigate the effects of local heat and cold. Infants aged 2–6 months 96 Althumairi A 40 2021 Saudi Arabia Quasi-experimental study To assess the effects of VR on pain and fear. Children aged 4–6 years 104 Khanjari S 31 2021 Iran Randomized controlled trial To assess the effects of Buzzy on pain and anxiety.…”
Section: Resultsmentioning
confidence: 99%
“… Gungor T 32 No intervention Local heat application; Local cold application 2 min before vaccination FLACC Local cold and heat application could relieve the pain, while local heat application was more effective. Althumairi A 40 No intervention Virtual reality 2 min during vaccination WBFPRS Virtual reality could relieve the pain. Khanjari S 31 No intervention BUZZY; Placebo (off BUZZY device without cold) During vaccination WBFPRS Pain in the BUZZY group was significantly lower than the placebo and control groups.…”
Section: Resultsmentioning
confidence: 99%
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“…Only recently, research started to exploit the features of VR in vaccination communication. Besides research investigating the potential of immersive VR to distract children from pain and reduce anxiety from the vaccination procedure (Althumairi et al, 2021;Arane et al, 2017), we are only aware of three studies that made use of VR in the communication of vaccine-relevant information-including the individual and collective benefit of vaccination-to help people making an informed vaccination decision ((Mottelson et al, 2021;Nowak et al, 2020;Vandeweerdt et al, 2022).…”
Section: Virtual Reality and Vaccination Communicationmentioning
confidence: 99%