2022
DOI: 10.2196/preprints.38256
|View full text |Cite
Preprint
|
Sign up to set email alerts
|

Virtual Reality Intervention for Patients With Neck Pain: Systematic Review and Meta-analysis of Randomized Controlled Trials (Preprint)

Abstract: BACKGROUND Neck pain is a prevalent condition and causes an enormous healthcare burden due to the lacking of efficient therapies. As a promising technologies, Virtual reality (VR) had shown its advantages in orthopedic rehabilitation. However, there is no meta-analysis evaluating the effectiveness of VR in neck pain management. OBJECTIVE To review original randomized controlled trials (RCTs) ev… Show more

Help me understand this report
View published versions

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1

Citation Types

0
2
0

Year Published

2023
2023
2023
2023

Publication Types

Select...
1

Relationship

0
1

Authors

Journals

citations
Cited by 1 publication
(2 citation statements)
references
References 41 publications
0
2
0
Order By: Relevance
“…The findings of our review are consistent with those of a similar systematic review and meta-analysis [9] , which reports that VR rehabilitation can improve balance, motor function, gait, and ability to perform daily activities in older adults with PD. In contrast, yet another similar systematic review and meta-analysis [11] despite arguing that rehabilitation in VR environments can be applied as an alternative treatment to improve balance, did not find any statistically significant differences. Measurements were made with the BBS, DGI, and FGA scales and indices similar to several studies in our review [12][13][14][15][16] .…”
Section: Discussion -Resultsmentioning
confidence: 81%
See 1 more Smart Citation
“…The findings of our review are consistent with those of a similar systematic review and meta-analysis [9] , which reports that VR rehabilitation can improve balance, motor function, gait, and ability to perform daily activities in older adults with PD. In contrast, yet another similar systematic review and meta-analysis [11] despite arguing that rehabilitation in VR environments can be applied as an alternative treatment to improve balance, did not find any statistically significant differences. Measurements were made with the BBS, DGI, and FGA scales and indices similar to several studies in our review [12][13][14][15][16] .…”
Section: Discussion -Resultsmentioning
confidence: 81%
“…Consequently, the senses of touch, sight, and hearing, as well as the interest of the patients in rehabilitation are promoted [10] . Due to its low cost and ease of use, VR technology is now often used in the rehabilitation of neurological disorders [11] .…”
Section: Introductionmentioning
confidence: 99%