2023
DOI: 10.1108/imds-05-2023-0336
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Virtual reality in retailing: a meta-analysis to determine the purchase and non-purchase behavioural intention of consumers

Satyam Mishra,
Anubhav Mishra,
Ashish Dubey
et al.

Abstract: PurposeThe purpose of this meta-analysis is to encapsulate the outcomes and generate meaningful conclusions by examining the factors that influence consumers' purchase and non-purchase behaviour intention in a virtual reality retailing context.Design/methodology/approachThis study integrates the outcomes from 52 studies, including 403 relationships involving 19,188 samples. The analysis was conducted using R-metafor and AMOS software.FindingsThe findings indicate that key factors that influence purchase and no… Show more

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Cited by 3 publications
(2 citation statements)
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“…A VR store can recreate the facilities of physical stores or e-commerce sites (Krasonikolakis et al, 2014) with added positive consumer responses due to an increased sense of presence, a key factor influencing purchasing in VR (Mishra et al, 2023) and constitutes a new channel (Mart ınez-Navarro et al, 2019). It also allows researchers to test, observe and collect data in a more controlled and faster manner than field experiments allow (Burke, 2018).…”
Section: Conceptual Framework 21 Purchases In Immersive Technologiesmentioning
confidence: 99%
See 1 more Smart Citation
“…A VR store can recreate the facilities of physical stores or e-commerce sites (Krasonikolakis et al, 2014) with added positive consumer responses due to an increased sense of presence, a key factor influencing purchasing in VR (Mishra et al, 2023) and constitutes a new channel (Mart ınez-Navarro et al, 2019). It also allows researchers to test, observe and collect data in a more controlled and faster manner than field experiments allow (Burke, 2018).…”
Section: Conceptual Framework 21 Purchases In Immersive Technologiesmentioning
confidence: 99%
“…A VR store can recreate the facilities of physical stores or e-commerce sites (Krasonikolakis et al. , 2014) with added positive consumer responses due to an increased sense of presence, a key factor influencing purchasing in VR (Mishra et al ., 2023) and constitutes a new channel (Martínez-Navarro et al. , 2019).…”
Section: Conceptual Frameworkmentioning
confidence: 99%