2020
DOI: 10.2196/22620
|View full text |Cite
|
Sign up to set email alerts
|

Virtual Reality in Pain Rehabilitation for Youth With Chronic Pain: Pilot Feasibility Study

Abstract: Background In the field of pain, virtual reality (VR) technology has been increasingly common in the context of procedural pain management. As an interactive technology tool, VR has the potential to be extended beyond acute pain management to chronic pain rehabilitation with a focus on increasing engagement with painful or avoided movements. Objective We outline the development and initial implementation of a VR program in pain rehabilitation interventi… Show more

Help me understand this report
View preprint versions

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
2
1

Citation Types

1
38
0
1

Year Published

2020
2020
2024
2024

Publication Types

Select...
5
3
1

Relationship

3
6

Authors

Journals

citations
Cited by 39 publications
(45 citation statements)
references
References 27 publications
(31 reference statements)
1
38
0
1
Order By: Relevance
“…The overall goal was to improve function and reduce the fear of pain. The initial implementation of Fruity Feet VR tested the acceptability and feasibility of facilitating increased upper and lower extremity engagement [ 29 ]. This platform was simultaneously tested with an inpatient population during physical therapy sessions with large effects on movement observed in VR compared with the standard of care physical therapy (Caruso et al, unpublished data, August 2019).…”
Section: Resultsmentioning
confidence: 99%
See 1 more Smart Citation
“…The overall goal was to improve function and reduce the fear of pain. The initial implementation of Fruity Feet VR tested the acceptability and feasibility of facilitating increased upper and lower extremity engagement [ 29 ]. This platform was simultaneously tested with an inpatient population during physical therapy sessions with large effects on movement observed in VR compared with the standard of care physical therapy (Caruso et al, unpublished data, August 2019).…”
Section: Resultsmentioning
confidence: 99%
“…These include physical movement, energy expenditure, physiology, and immersion. In the context of pain rehabilitation, increasing movement is a highly relevant outcome that can be measured in real time [ 29 ]. An added consideration is the frequency of assessment, as it is likely that data collection may range from continual, session-contingent, daily, or milestone-based (eg, start of treatment and discharge).…”
Section: Resultsmentioning
confidence: 99%
“…When considering delivery methods for brief MBIs among pediatric IBD populations, Virtual Reality (VR) platforms have great potential. VR’s increasing availability in children’s hospitals, high acceptability among children, and immersive nature [ 28 , 29 , 30 ] all suggest it could provide an excellent platform to deliver engaging MBIs. Past research in adult populations has demonstrated that MBIs delivered via VR can help actively capture a person’s attention and support their sense of presence in the mindfulness experience (via 3D computer generated environment) [ 31 , 32 , 33 ].…”
Section: Introductionmentioning
confidence: 99%
“…These include physical movement, energy expenditure, physiology, and immersion. In the context of pain rehabilitation, increasing [29]. An added consideration is the frequency of assessment, as it is likely that data collection may range from continual, session-contingent, daily, or milestone-based (eg, start of treatment and discharge).…”
Section: Designing and Executing The Right Research Design And Methodologymentioning
confidence: 99%