2019
DOI: 10.1016/j.jocn.2019.03.017
|View full text |Cite
|
Sign up to set email alerts
|

Virtual reality in multiple sclerosis rehabilitation: A review on cognitive and motor outcomes

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
3
1
1

Citation Types

1
103
0
8

Year Published

2020
2020
2023
2023

Publication Types

Select...
6
2
1

Relationship

1
8

Authors

Journals

citations
Cited by 147 publications
(112 citation statements)
references
References 56 publications
1
103
0
8
Order By: Relevance
“…VR is the multisensory and interactive simulation of ecological scenarios, generally presented in a three-dimensional way, with which the patient can interact [ 15 , 58 , 59 , 60 , 61 ]. The VR devices use specific software with input-output peripherals that make the experience complex and engaging, promoting the improvement of the bodily functions of patients with motor/cognitive disabilities, as well as their well-being and participation [ 62 , 63 , 64 ]. VR allows being at the center of rehabilitation training, through two perceptive conceptions, i.e., immersion and presence [ 65 ].…”
Section: Discussionmentioning
confidence: 99%
“…VR is the multisensory and interactive simulation of ecological scenarios, generally presented in a three-dimensional way, with which the patient can interact [ 15 , 58 , 59 , 60 , 61 ]. The VR devices use specific software with input-output peripherals that make the experience complex and engaging, promoting the improvement of the bodily functions of patients with motor/cognitive disabilities, as well as their well-being and participation [ 62 , 63 , 64 ]. VR allows being at the center of rehabilitation training, through two perceptive conceptions, i.e., immersion and presence [ 65 ].…”
Section: Discussionmentioning
confidence: 99%
“…Cepeda-Zapata et al [69] proposed a system for performing conventional visual therapy exercises (Brock cord, approach technique, or convergencedivergence stimulation) into VR environments, validating it in a sample of 45 students who confirmed its simplicity and Occasionally, some patients felt tired after the use of the immersive device and reported a sensation of pulling behind the amblyopic eye that subsided over time, without major side effects. ere are also nonimmersive VR systems that have shown a potential to improve cognitive and motor abilities, even in advanced stages of several neurological disorders [75][76][77]. ese systems that allow interaction with the environment via mouse or joystick are cheaper and easier to be understood by users [78].…”
Section: Previous Research Of the Use Of Vr On Amblyopiamentioning
confidence: 99%
“…In such VR-based rehabilitation, patients are immersed in interactive scenarios mimicking real-world environments, and this immersion may offer a more straightforward transfer from the rehabilitation to activities of daily living (Rose et al, 2000;Schultheis and Rizzo, 2001). VR has been used for rehabilitation following stroke (Souza Barbosa de et al, 2011;Imam and Jarus, 2014), cerebral palsy (Ravi et al, 2017), and several neurodegenerative disorders (Dockx et al, 2016;Doniger et al, 2018;Maggio et al, 2019), including PD.…”
Section: Introductionmentioning
confidence: 99%
“…Although multiple studies have reported positive results of VR on gait and balance (Ghai and Ghai, 2019;Kim et al, 2019;Maggio et al, 2019), there is still limited evidence of improvements in balance for persons with PD (van den Heuvel et al, 2014;Liao et al, 2015;Wang et al, 2019).…”
Section: Introductionmentioning
confidence: 99%