2011
DOI: 10.1017/s2045796011000448
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Virtual reality in autism: state of the art

Abstract: This Section of Epidemiology and Psychiatric Sciences regularly appears in each issue of the Journal to describe relevant studies investigating the relationship between neurobiology and psychosocial psychiatry in major psychoses. The aim of these Editorials is to provide a better understanding of the neural basis of psychopathology and clinical features of these disorders, in order to raise new perspectives in every-day clinical practice. Autism spectrum disorders are characterized by core deficits with regard… Show more

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Cited by 199 publications
(82 citation statements)
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“…Positive results have been obtained using this technology in certain fields, and they can be used for cognitive rehabilitation purposes by offering secure repetitive environments [11].Virtual reality makes it possible to create safe environments [12] where they can learn rules and repeat the tasks [13]. Furthermore, interacting with avatars where social situations are replicated enables patients to work on these situations and find more flexible solutions [14,15]. This means that virtual environments may prove to be good instruments to work on social skills with ASD sufferers [16][17][18].…”
Section: Introductionmentioning
confidence: 99%
“…Positive results have been obtained using this technology in certain fields, and they can be used for cognitive rehabilitation purposes by offering secure repetitive environments [11].Virtual reality makes it possible to create safe environments [12] where they can learn rules and repeat the tasks [13]. Furthermore, interacting with avatars where social situations are replicated enables patients to work on these situations and find more flexible solutions [14,15]. This means that virtual environments may prove to be good instruments to work on social skills with ASD sufferers [16][17][18].…”
Section: Introductionmentioning
confidence: 99%
“…Proposals have been developed to improve the results of teaching in primary and secondary education (Isik-Ercan et al, 2012) and children with special needs (Strickland, 1997, Bellani et al, 2011. At the postsecondary level, most works on the topic have focused on the simulation of surgical processes and other medical therapies (Aggarwal et al, 2006, Lemole et al, 2007.…”
Section: Virtual/augmented Reality Learning Environmentsmentioning
confidence: 99%
“…Researchers agree that RV technology is especially suited to the educational needs of individuals with ASD [7][8][9][10]. This is so because through VR we can recreate any situation and social context, adapting and customizing it to the sensorial preferences of the student [11], as well as defining, controlling and manipulating the level and number of characteristics of verbal and non-verbal communication [12].…”
Section: Introductionmentioning
confidence: 99%
“…In addition, VR technology is aligned with the visuospatial preference that is generally identified as a strength and main learning channel of students with ASD. Furthermore, it allows for a systematic and repeated practice of tasks in very similar contexts to the real ones in the absence of potential risks [9,10], also minimizing the associated fatigue to its realization in real contexts [13]. A typical discussion with regard to VR technology has to do with the level of immersion and sense of presence that it provides.…”
Section: Introductionmentioning
confidence: 99%