2011 International Conference on Virtual Rehabilitation 2011
DOI: 10.1109/icvr.2011.5971842
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Virtual reality games for rehabilitation: Perspectives from the users and new directions

Abstract: Virtual reality-based games are becoming increasingly popular as rehabilitation interventions for people with movement disorders. The goal of this study was to perform a qualitative evaluation of a novel system for upper limb stroke rehabilitation to provide guidance for future system development. Participants completed 18 sessions with the intervention over six weeks. They found the intervention to be enjoyable and challenging. The concept of being stretched, the scoring and feedback systems, and the scope fo… Show more

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Cited by 8 publications
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“…Commercial gaming systems, like the Nintendo Wii Balance Board or the Microsoft Kinect, are more and more intensively used for rehabilitation purposes due to their low-costs and easy availability [14,16]. In connection with virtual reality, which is reported to increase motivation and engagement of patient performing rehabilitative exercises [26], custom made applications with conventional PCs and commercial gaming systems seems promising solutions for rehabilitation at home [16].…”
Section: State Of the Artmentioning
confidence: 99%
“…Commercial gaming systems, like the Nintendo Wii Balance Board or the Microsoft Kinect, are more and more intensively used for rehabilitation purposes due to their low-costs and easy availability [14,16]. In connection with virtual reality, which is reported to increase motivation and engagement of patient performing rehabilitative exercises [26], custom made applications with conventional PCs and commercial gaming systems seems promising solutions for rehabilitation at home [16].…”
Section: State Of the Artmentioning
confidence: 99%
“…Indeed, one participant commented that: 'Seeing the robotic arm on the computer screen and following the green ball with the [aid of] stimulation' (Participant 4), was one of the best aspects of the study. This was important as an understanding of the task, visual cues and feedback regarding progression is all factors that facilitate motivation and willingness to engage in rehabilitation [16].…”
Section: A) Usabilitymentioning
confidence: 99%