Virtual reality games for cognitive rehabilitation of older adults: a review of adaptive games, domains and techniques
D. E. Guzmán,
C. F. Rengifo,
J. D. Guzmán
et al.
Abstract:In recent decades, the senior adults population worldwide has increased, as well as the medical conditions related to aging, such as cognitive decline. Virtual reality (VR) games are a valuable addition to conventional cognitive rehabilitation as they increase engagement to the therapy through customization, socialization, immersion, and feedback. This review, performed according to PRISMA protocol, addresses the following questions: How VR games have been used for cognitive rehabilitation?, What cognitive dom… Show more
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