Proceedings. IEEE 1998 Virtual Reality Annual International Symposium (Cat. No.98CB36180)
DOI: 10.1109/vrais.1998.658488
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Virtual reality for training: evaluating knowledge retention

Abstract: Skill decay after periods of skill disuse is well known and has substantial implications when relatively long periods of time separate training from the application of learned skills. We conducted a small study that examined the differential effects of virtual reality versus conventional computer-based media on skill retention. The results reported are preliminary, but were consistent with earlier research that reports that VR may not be superior to conventional electronic media for training certain intellectu… Show more

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Cited by 16 publications
(12 citation statements)
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References 4 publications
(3 reference statements)
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“…We found no evidence that an increase in practice trials increased skill retention as observed for the PE participants who showed greater skill decay after two weeks. This finding is similar to Hall et al [17]. We attribute this skill decay to the plateauing effect and its associated overlearning effect for the PE participants as discussed before [2].…”
Section: Training and Learning Curvessupporting
confidence: 91%
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“…We found no evidence that an increase in practice trials increased skill retention as observed for the PE participants who showed greater skill decay after two weeks. This finding is similar to Hall et al [17]. We attribute this skill decay to the plateauing effect and its associated overlearning effect for the PE participants as discussed before [2].…”
Section: Training and Learning Curvessupporting
confidence: 91%
“…They define overlearning as a learning saturation point when any additional learning causes a drop in performance or skills decay. Hall et al [17] found in their study that extended practice time did not increase skill retention. Based on these results, overlearning and skill decay should be evident in both physical and virtual testing.…”
Section: Learning Transfermentioning
confidence: 85%
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“…The first one is the measurement of trainees' ability to recall the acquired skills and actions for a correct performance, such as, the economy of movements, and the accuracy of posture and actions measured in terms of time and accuracy within the training sessions [33,43,62,63]. The second criterion is the skill-decay [64][65][66][67]. This variable can be measured as the latency of time in recall of the trained skill after a period of non-use.…”
Section: Performance Criteriamentioning
confidence: 99%
“…Usually this criterion is applied as a post-training measure of effectiveness, when operators perform in real world the learned procedure after a long period from the training experience. However the trainees' levels of skill decay can be also measured after different iterations of training to assess the efficacy of VR/MR tool of minimizing the loss of trained skills [66].…”
Section: Performance Criteriamentioning
confidence: 99%