2015
DOI: 10.1002/14651858.cd008349.pub3
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Virtual reality for stroke rehabilitation

Abstract: Background Virtual reality and interactive video gaming have emerged as recent treatment approaches in stroke rehabilitation. In particular, commercial gaming consoles have been rapidly adopted in clinical settings. This is an update of a Cochrane Review published in 2011. Objectives Primary objective: To determine the efficacy of virtual reality compared with an alternative intervention or no intervention on upper limb function and activity. Secondary objective: To determine the efficacy of virtual reality co… Show more

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Cited by 638 publications
(274 citation statements)
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References 171 publications
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“…Even though, it is possible to discuss in general terms, assuming that the basic principle of the playability is represented by the interaction of the patient with the technology in the form of a serious game. This principle is as shared by commercial systems as by prototype software (7,8), (20,21,22,23,24,25).…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…Even though, it is possible to discuss in general terms, assuming that the basic principle of the playability is represented by the interaction of the patient with the technology in the form of a serious game. This principle is as shared by commercial systems as by prototype software (7,8), (20,21,22,23,24,25).…”
Section: Discussionmentioning
confidence: 99%
“…The technological range variety of the Virtual Reality (VR), because the way of Serious Games has been used with the objective of providing therapeutic and recreational challenges (8). This implementation is mainly based on the hypothesis that, when an individual is exposed to his own image (like a mirror) performing a motor task, it occurs at cortical level, effects of reorganization by neuroplastic mechanisms which can reorganize the injury motor cortex, by the mean of mirror`s neurons activation (9,10,11).…”
Section: Introductionmentioning
confidence: 99%
“…In recent years, much attention has been devoted to innovative technologies and its impact related to computational approaches [64][65][66][67][68]. From a technological perspective, computational models allow us to design and generate very complex systems.…”
Section: Computational Approaches To the Motor Systemmentioning
confidence: 99%
“…Погружение в игру позволяет сделать трени-ровки более разнообразными и интересными. При исследовании технологий виртуальной реальности выявлена их высокая эффективность (1a) для вос-становления функции ходьбы [10] и манипулятив-ной функции руки [11]. На практике технологии виртуальной реальности и БОС часто сочетаются с роботизированной механотерапией в игровых ком-пьютеризированных тренировках (см.…”
Section: аппаратная вертикализацияunclassified