2012
DOI: 10.1016/j.pain.2012.05.030
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Virtual reality for persistent pain: A new direction for behavioral pain management

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Cited by 145 publications
(111 citation statements)
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References 31 publications
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“…Patients who could experience VR worlds for up to 20 minutes through wearing a headset and chose to travel to Iceland, participated in the work of an art studio or swam with whales in the ocean described the experience as pleasant and capable of reducing pain and anxiety (26).…”
Section: Digital Health Is a Paradigm Shiftmentioning
confidence: 99%
“…Patients who could experience VR worlds for up to 20 minutes through wearing a headset and chose to travel to Iceland, participated in the work of an art studio or swam with whales in the ocean described the experience as pleasant and capable of reducing pain and anxiety (26).…”
Section: Digital Health Is a Paradigm Shiftmentioning
confidence: 99%
“…Still, it has been argued that distraction from pain-related thoughts and emotions promotes avoidance of psychological factors that contribute to the maintenance of chronic pain (e.g., fear of movement) [15]. This can undermine the effectiveness of distraction-only VR therapies among chronic pain populations who have greater need for rehabilitation than immediate relief [15,16]. To address this consideration, we have conceptualized a two-dimensional hierarchy ranging from 'passive' pain distraction to more 'active' graded-exposure techniques within the same VR-assisted intervention.…”
Section: Virtual Reality and Pain Managementmentioning
confidence: 99%
“…Distraction methods (guided imagery, relaxation training, pleasant activities, enhanced attention) are components of cognitive-behavioral therapy (CBT) protocols for chronic pain, [16] including the manualized CBT protocol for chronic pain [8] used throughout the VA. VR distraction has also been associated with a reduction in chronic pain in patients with fibromyalgia [18] and neuropathy [19]. Furthermore, a recent controlled trial conducted in an inpatient acute pain care setting demonstrated reduced pain scores among patients playing a 'medium-intensity' pain distraction VR applications (APPs) compared to a high-definition nature video [20].…”
Section: Virtual Reality-assisted Distraction and Exposure Therapymentioning
confidence: 99%
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“…For example, it has been hypothesized that VR may also work by changing the way in which people think and perceive reality. 6 Being able to identify mechanisms of action other than pain distraction, or designing interventions to act specifically on other mechanisms, could have enormous potential in terms of extending the application of VR beyond the clinical setting of acute procedural pain (where most applications have so far been applied [7][8][9] ). Applying the strategy of pain distraction in a situation of nonacute pain outside the clinic is difficult due to the amount of equipment that is needed.…”
Section: Introductionmentioning
confidence: 99%