1996
DOI: 10.1145/229459.229468
|View full text |Cite
|
Sign up to set email alerts
|

Virtual reality for driving simulation

Abstract: The authors describe «he data structure necessary to provide real-time simulation and visualization of complex environments and situations.HE limitations imposed by rrrarket costs and technology have so far obstrvrcted the development of small commercial driving simirlators with good performance levels, while a small set of expensive simirlators exist in car manufacturing companies and tratfic research institutes. In order to obtain the proper immersion sensation for the driver within the synthetic scene, simu… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

0
26
0
1

Year Published

1998
1998
2017
2017

Publication Types

Select...
6
2
2

Relationship

0
10

Authors

Journals

citations
Cited by 74 publications
(27 citation statements)
references
References 2 publications
0
26
0
1
Order By: Relevance
“…The geometrical level is sufficient for a driv- ing simulation in which vehicles are all driven by users in the loop. Since vehicles driven by autonomous entities are added in the simulation, other kinds of information become necessary 23,2 . Information required to simulate the behaviour of a car driver is of different kinds: the road network, with its geometry (road shape), its rules (horizontal and vertical road-signs) and its symbolic information associated to geometrical objects (lane characteristics, inter-lane marking, names of streets, buildings, parks, squares or neighborhood).…”
Section: Resultsmentioning
confidence: 99%
“…The geometrical level is sufficient for a driv- ing simulation in which vehicles are all driven by users in the loop. Since vehicles driven by autonomous entities are added in the simulation, other kinds of information become necessary 23,2 . Information required to simulate the behaviour of a car driver is of different kinds: the road network, with its geometry (road shape), its rules (horizontal and vertical road-signs) and its symbolic information associated to geometrical objects (lane characteristics, inter-lane marking, names of streets, buildings, parks, squares or neighborhood).…”
Section: Resultsmentioning
confidence: 99%
“…Ausbildungsszenarien, z.B. in der (Tele-)Medizin (Cohen, A. R. et al, 2013), Katastrophenschutz (Farra, Miller, Timm & Schafer, 2013) oder Fahrzeugtraining (Bayarri, Fernandez & Perez, 1996). Weiterhin wird VR bei der Visualisierung von Planung und Konstruktionen (Dorozhkin, Vance, Rehn & Lemessi, 2010) und Therapien (Goncalves, Pedrozo, Coutinho, Figueira & Ventura, 2012) Die eingesetzte VR-Anlage ist für die Tischtennissimulation optimiert (Rusdorf, Brunnett, Lorenz & Winkler, 2007) (Csikszentmihalyi, 1975 (Pietschmann & Rusdorf, 2014).…”
Section: Einfluss Von Head Tracking Und Stereoskopischer Präsentationunclassified
“…There is also considerable work on using virtual environments for driving simulation [14,3] and methods for modeling the vehicle behaviors and navigable paths [27,7,29].…”
Section: Traffic Simulationmentioning
confidence: 99%