2021
DOI: 10.1007/s11126-021-09935-6
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Virtual Reality Exposure Treatment in Phobias: a Systematic Review

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Cited by 77 publications
(46 citation statements)
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“…This disorder falls into the DSM-V category of “Anxiety Disorders” and is characterized by an “excessive and irrational fear of the social situations in which the individual is exposed”. Analyzing the literature, we found many systematic reviews that deal with anxiety disorders and phobias (Wechsler et al [ 8 ]; Freitas et al [ 9 ]; Kelson et al [ 10 ]; Krzystanek et al [ 11 ]). However, no one focuses exclusively or deeply enough on Social Anxiety Disorder per se.…”
Section: Introductionmentioning
confidence: 99%
“…This disorder falls into the DSM-V category of “Anxiety Disorders” and is characterized by an “excessive and irrational fear of the social situations in which the individual is exposed”. Analyzing the literature, we found many systematic reviews that deal with anxiety disorders and phobias (Wechsler et al [ 8 ]; Freitas et al [ 9 ]; Kelson et al [ 10 ]; Krzystanek et al [ 11 ]). However, no one focuses exclusively or deeply enough on Social Anxiety Disorder per se.…”
Section: Introductionmentioning
confidence: 99%
“…Beyond distraction, future studies may explore new ways of improving well-being and health support in children affected by chronic diseases, e.g., breathing exercises, VR mindfulness coping skills [ 55 , 56 , 57 , 58 ], VR exposure therapy [ 59 ], and psychological treatments for chronic pain [ 18 , 50 ] for age-appropriate children/adolescents. Additional research and development is recommended.…”
Section: Discussionmentioning
confidence: 99%
“…As for phobia treatment, the available apps target various types of phobias and offer the users immersive exposure therapy. These types of apps may prove effective with some phobias when they offer experiences that mimic in vivo exposure [31], [46]. However, more research with larger samples is still needed to establish this evidence across all types of phobias.…”
Section: App Contentmentioning
confidence: 99%
“…A particularly promising VR application and research field is healthcare. In fact, research on medical and clinical applications of VR has been increasing rapidly [6], [16], [17] and researchers have been exploring how VR can support various healthcare activities [18] such as medical education and training [19]- [21], communication training [22]- [24], physical rehabilitation [25]- [28], dementia and memory loss rehabilitation in older patients [29], [30], mental health interventions [31]- [36], patient education, drug design, and palliative care. For end-users, VR is mostly used for gaming and watching movies [37].…”
Section: Introductionmentioning
confidence: 99%