2019
DOI: 10.1108/tr-06-2019-0205
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Virtual reality experiences, attachment and experiential outcomes in tourism

Abstract: Purpose The purpose of this study is to examine the structural relationships between the dimensions of virtual reality (VR) experiences (immersion, interaction, usability and illusion), the dimensions of VR attachment (VR dependence, VR identity, VR affect and VR familiarity) and the dimensions of VR experiential outcomes (VR experiential satisfaction, VR experiential loyalty and VR experiential advocacy). Design/methodology/approach A total of 490 visitors who tried 360 VR travel video games in the TripMome… Show more

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Cited by 66 publications
(66 citation statements)
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References 60 publications
(70 reference statements)
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“…Specifically, experience factors such as experiential quality, authenticity, familiarity, involvement, emotions, and memories were found to affect tourist place attachment (Ramkissoon, 2015; Sthapit et al, 2017; Tsai, 2016; Tsai et al, 2020). Studies have meanly focused on exploring these factors and tourist place attachment stemming from leisure and sports activities (Kyle et al, 2003), rural tourism experiences (Loureiro, 2014), cultural tourism activities (Hou et al, 2005), and virtual reality experiences (Wu et al, 2019); while research on place attachment in the context of local restaurant experience is lacking. Despite the increased knowledge about how tourists form place attachment through tourism experience structures, we have little knowledge about the role local restaurant experience can play in affecting tourist place attachment.…”
Section: Theoretical Backgroundmentioning
confidence: 99%
“…Specifically, experience factors such as experiential quality, authenticity, familiarity, involvement, emotions, and memories were found to affect tourist place attachment (Ramkissoon, 2015; Sthapit et al, 2017; Tsai, 2016; Tsai et al, 2020). Studies have meanly focused on exploring these factors and tourist place attachment stemming from leisure and sports activities (Kyle et al, 2003), rural tourism experiences (Loureiro, 2014), cultural tourism activities (Hou et al, 2005), and virtual reality experiences (Wu et al, 2019); while research on place attachment in the context of local restaurant experience is lacking. Despite the increased knowledge about how tourists form place attachment through tourism experience structures, we have little knowledge about the role local restaurant experience can play in affecting tourist place attachment.…”
Section: Theoretical Backgroundmentioning
confidence: 99%
“…Therefore, virtual tourists, who physically stay in their usual environment but travel using virtual reality, will be a challenging task for tourism research methodology (e.g. statistical evidence) and will also create numerous other research perspectives including virtual reality experiences (Wu et al , 2019). These virtual tourists will reduce the ecological footprint, but on the other hand, unrealistic virtual travel opens the research perspective on the motivation of these tourists.…”
Section: Future Perspective: 75 Years 2020–2095mentioning
confidence: 99%
“…The continuous introduction of innovation and technological developments in experiential places of consumption (e.g. virtual reality, Flavi an et al, 2019; Wu et al, 2019) sets the scene for comparative analyses on resources exchange in the consumption setting and on the determinants of place attachment in both physical and digital consumption spaces. The concept of TPM offers a theoretical basis for these new theoretical and empirical explorations.…”
Section: Limitations and Future Research Directionsmentioning
confidence: 99%