2021
DOI: 10.1111/spc3.12606
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Virtual reality expands the toolkit for conducting health psychology research

Abstract: Virtual reality (VR) has become a readily available consumer technology, strengthening its promise as a research tool for health psychology. We identify five key strengths of VR‐based research: data collection, realism, experimental control, adaptability, and mobility (DREAM). We review how these advantages allow researchers to investigate behavioral, psychological, and social processes related to health and well‐being in novel ways, by using VR as both a stimulus and a measurement tool. We also describe chall… Show more

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Cited by 21 publications
(14 citation statements)
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“…VR scenarios offer many advantages over screen-based cognitive training methodologies. Traditional methodologies have to trade external validity (i.e., how the task accurately represents the measure in real life scenarios) and the internal validity of conducting the tasks in a controlled laboratory setting with controlled variables (18). VR, on the other hand, offer realistic scenarios with a high degree of control over desirable experimental variables (15), such as the stimuli, the presence of distractors, among others.…”
Section: Advantages Of Using Vr Environmentsmentioning
confidence: 99%
See 1 more Smart Citation
“…VR scenarios offer many advantages over screen-based cognitive training methodologies. Traditional methodologies have to trade external validity (i.e., how the task accurately represents the measure in real life scenarios) and the internal validity of conducting the tasks in a controlled laboratory setting with controlled variables (18). VR, on the other hand, offer realistic scenarios with a high degree of control over desirable experimental variables (15), such as the stimuli, the presence of distractors, among others.…”
Section: Advantages Of Using Vr Environmentsmentioning
confidence: 99%
“…VR, on the other hand, offer realistic scenarios with a high degree of control over desirable experimental variables (15), such as the stimuli, the presence of distractors, among others. Additional advantages of VR systems include the possibility to create situations that are adapted to the individuals needs or that are impossible to recreate in real life scenarios and collect precise measurements of physical movements, while sourcing large amounts of behavioral data (18).…”
Section: Advantages Of Using Vr Environmentsmentioning
confidence: 99%
“…Similarly, it is expected that effective treatments reduce both craving and attentional biases. Their assessment through VR could then be used as a measure of treatment effectiveness (Martingano and Persky, 2021).…”
Section: Perspectives and Futures Questionsmentioning
confidence: 99%
“…VR is a technology that allows users to experience and interact with computer-generated environments and objects as if they were in the real world Safadel and White (2020). VR has been applied to a wide range of fields, including military, industry, medicine, education, psychology and digital media (Xie et al , 2021; Martingano and Persky, 2021; Prisille and Ellerbrake, 2020; Liu et al , 2023). The history of VR can be traced back to the 1950s, when Morton Heilig developed the first VR machine, the Sensorama (Paro et al , 2022).…”
Section: Introductionmentioning
confidence: 99%