2018
DOI: 10.1177/1541931218621120
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Virtual Reality Exergames for People Living with Dementia Based on Exercise Therapy Best Practices

Abstract: Exercise is an important factor for people living with dementia as it improves physical fitness and quality of life; however, it can be challenging for them to engage in exercise. This research created two virtual reality environments using Oculus Rift head-mounted display and Oculus touch controllers, with the goal of increasing the accessibility to exercise for people living with dementia. A three-week evaluation was conducted with six persons living with dementia to compare the virtual programs with human/t… Show more

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Cited by 39 publications
(46 citation statements)
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“…In the same context, we find that most related research refers to virtual activities in sports activities in health programs [24], mainly as a useful tool in hospital rehabilitation, according to Sheehy et al [25], since technology in the form of virtual reality exercises proves beneficial for people with dementia [26], and Parkinson's disease [27]. It is also beneficial when it comes to socializing and saving time, since the exercises can be done from home and in groups [28].…”
Section: Virtual Activities and Technology In The Fitness And Health mentioning
confidence: 99%
“…In the same context, we find that most related research refers to virtual activities in sports activities in health programs [24], mainly as a useful tool in hospital rehabilitation, according to Sheehy et al [25], since technology in the form of virtual reality exercises proves beneficial for people with dementia [26], and Parkinson's disease [27]. It is also beneficial when it comes to socializing and saving time, since the exercises can be done from home and in groups [28].…”
Section: Virtual Activities and Technology In The Fitness And Health mentioning
confidence: 99%
“…Touch control, keyboard and mouse require fine motor skills on a relative small (Tablet) PC screen. Seven studies used gesture control which comprises movements of upper and lower limbs and requires certain motor functions such as balance (postural control, weight shifting, and lateral stepping), eye-hand coordination or reaching beyond one's arm length (19)(20)(21)(33)(34)(35)(36). Movements are monitored on a big (e.g.…”
Section: Input and Output Devicementioning
confidence: 99%
“…Personal work experience and existing literature have shown that it is wise to create game contents that matches activities and interests of PwD and to personalize game content (e.g. incorporating personal pictures) (30,36). Since they often show a defensive attitude towards unfamiliarity (18), games that relate to previous hobbies (e.g.…”
Section: Game Content and Cognitive And Motor Requirementsmentioning
confidence: 99%
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