2019 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games) 2019
DOI: 10.1109/vs-games.2019.8864513
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Virtual Reality Environment for the Cognitive Rehabilitation of Stroke Patients

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Cited by 6 publications
(6 citation statements)
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“…For example, the multiple buttons on the hand controller are all programmed to do the same thing and so it does not matter if the patient presses a wrong button by mistake. Initial tests with stroke survivors also confirmed that VIRTUE does not result in any feeling of nausea (or other cybersickness effect) [15] as the patient is not required to navigate around a scenario.…”
Section: B Virtue Scenariosmentioning
confidence: 94%
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“…For example, the multiple buttons on the hand controller are all programmed to do the same thing and so it does not matter if the patient presses a wrong button by mistake. Initial tests with stroke survivors also confirmed that VIRTUE does not result in any feeling of nausea (or other cybersickness effect) [15] as the patient is not required to navigate around a scenario.…”
Section: B Virtue Scenariosmentioning
confidence: 94%
“…VIRTUE has been developed collaboratively between a medical devices company, a University research group and the Stroke Unit at a major hospital [15]. It has focused on using cost effective and readily available equipment for immersive VR.…”
Section: The Virtue Systemmentioning
confidence: 99%
“…Many studies fall outside the triangle, indicating heterogeneity in the strength of the association between cognitive and non-cognitive was also present in studies categorised (for example COVID-19 ([6], [26]), Challenges ( [7], [13], [17]) and Application ([5], [10], [12], [20]). [22], [32], [35], [42], [72] [11], [24], [20], [47], [89] 5 5 2020…”
Section: F Resultsmentioning
confidence: 99%
“…Exploring pedagogical underpinnings of existing virtual reality educational applications or biosensor real-time affective analytics in mixed reality for medical education-based serious games in [32] and [83] are examples of evolving the learning process on educational platform-based applications. John et al [47] created the VIRTUE virtual environment for stroke patients' cognitive rehabilitation. A study at the Countess of Chester Hospital enlisted forty volunteers to participate in virtual reality therapy.…”
Section: Discussion Of Resultsmentioning
confidence: 99%
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