2011
DOI: 10.3233/rnn-2011-0599
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Virtual reality based rehabilitation speeds up functional recovery of the upper extremities after stroke: A randomized controlled pilot study in the acute phase of stroke using the Rehabilitation Gaming System

Abstract: Purpose: Given the incidence of stroke, the need has arisen to consider more self-managed rehabilitation approaches. A promising technology is Virtual Reality (VR). Thus far, however, it is not clear what the benefits of VR systems are when compared to conventional methods. Here we investigated the clinical impact of one such system, the Rehabilitation Gaming System (RGS), on the recovery time course of acute stroke. RGS combines concepts of action execution and observation with an automatic individualization … Show more

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Cited by 169 publications
(140 citation statements)
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“…VR systems give sensory feedback to patients, in most cases visual or audio feedback, which can improve patients' cognitive and motor functions. Several studies have shown that VR is beneficial to arm function,54,55 walking,56 and neglect 57,58. However, the Cochrane review stated that there was insufficient evidence for any conclusion on the effectiveness of VR on grip strength or gait speed.…”
Section: Rehabilitationmentioning
confidence: 99%
“…VR systems give sensory feedback to patients, in most cases visual or audio feedback, which can improve patients' cognitive and motor functions. Several studies have shown that VR is beneficial to arm function,54,55 walking,56 and neglect 57,58. However, the Cochrane review stated that there was insufficient evidence for any conclusion on the effectiveness of VR on grip strength or gait speed.…”
Section: Rehabilitationmentioning
confidence: 99%
“…Two of the three studies used dose-matched controls and noted significant improvement favoring the treatment group in upper extremity function, speed, and impairment. [1214]…”
Section: Introductionmentioning
confidence: 99%
“…Greater change in velocity and walking distance both in the laboratory and in the community was obtained when the robot was coupled with virtual environments in gait training (Mirelman et al, 2008). Mixing several tasks in one session produced better retention than training only one task, and in acute and sub-acute stages of recovery it would be more effective to focus rehabilitation on restoration of impairment and avoid a premature emphasis on compensation (Huang and Krakauer, 2009; Da Silva Cameirao et al, 2011). Virtual-reality games may enhance the effect of robot training on attention, speed, force, precision, and timing in the arm (Takahashi et al, 2008).…”
Section: Virtual Realitymentioning
confidence: 99%