“…Beside assistive technology, which is useful to build a bridge between the individual's functioning and the requirements of their daily environment, new technologies rely on the use of wearable technologies, mobile technologies, serious games, and telerehabilitation (Di Lorito et al, 2021 ; Bacanoiu and Danoiu, 2022 ; Robinson and Moghaddam, 2022 ). Furthermore, virtual reality (VR) setups may be used (Moon and Han, 2022 ; Zuschnegg et al, 2022 ; Jang et al, 2023 ). Computer-mediated interventions can make up for some of the disadvantages of traditional approaches.…”