2023
DOI: 10.1109/rbme.2022.3165062
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Virtual Reality Assisted Motor Imagery for Early Post-Stroke Recovery: A Review

Abstract: Stroke is a serious neurological disease that may lead to long-term disabilities and even death for stroke patients worldwide. The acute period, (≤1 mo post-stroke), is crucial for rehabilitation but the current standard clinical practice may be ineffective for patients with severe motor impairment, since most rehabilitation programs involve physical movement. Imagined movement -the so-called motor imagery (MI) -has been shown to activate motor areas of the brain without physical movement. MI therefore offers … Show more

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Cited by 12 publications
(17 citation statements)
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“…To increase the energy of EEG signals, it is recommended to use Virtual Reality (VR) applications that allow the patient to participate more in rehabilitation exercises (Saposnik et al 2016;Aida et al 2018;Vourvopoulos et al 2019a;Elor and Kurniawan 2020). The literature reviews by Camargo-Vargas et al (2021) and Choy et al (2023) show that the use of non-immersive VR technology experienced via 2D computer screens and fully-immersive VR technology experienced via headsets are the most common practices in post-stroke hand rehabilitation.…”
Section: Introductionmentioning
confidence: 99%
“…To increase the energy of EEG signals, it is recommended to use Virtual Reality (VR) applications that allow the patient to participate more in rehabilitation exercises (Saposnik et al 2016;Aida et al 2018;Vourvopoulos et al 2019a;Elor and Kurniawan 2020). The literature reviews by Camargo-Vargas et al (2021) and Choy et al (2023) show that the use of non-immersive VR technology experienced via 2D computer screens and fully-immersive VR technology experienced via headsets are the most common practices in post-stroke hand rehabilitation.…”
Section: Introductionmentioning
confidence: 99%
“…While extensively studied in BCI systems, P300 is susceptible to interference and prolonged fixation on light sources, while SSVEPs may lead to visual fatigue. In contrast, the spontaneous motor imagery (MI) signals, generated without external stimuli, have been widely used in EEG BCIs [30][31][32][33]. Despite various advantages over existing paradigms [34], MI signals exhibit individual variability in strength and location.…”
Section: Introductionmentioning
confidence: 99%
“…Virtual reality (VR) has emerged as one particular presentation modality that has shown to positively impact BCI performance (Vourvopoulos et al, 2016 ; Amini Gougeh and Falk, 2022a ; Arpaia et al, 2022 ; Choy et al, 2022 ). VR-based presentation can increase the sense of embodiment, improve immersion, and foster greater engagement levels, which, in turn, could lead to the generation of neural signals with increased discriminability (Škola and Liarokapis, 2018 ; Vourvopoulos et al, 2019 ).…”
Section: Introductionmentioning
confidence: 99%