2017
DOI: 10.2196/medinform.7271
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Virtual Reality as an Adjunct Home Therapy in Chronic Pain Management: An Exploratory Study

Abstract: BackgroundVirtual reality (VR) therapy has been successfully used as an adjunct therapy for the management of acute pain in adults and children, and evidence of potential efficacy in other health applications is growing. However, minimal research exists on the value of VR as an intervention for chronic pain.ObjectiveThis case series examined the value of VR to be used as an adjunctive therapy for chronic pain patients in their own homes.MethodsAn exploratory approach using a case series and personal interviews… Show more

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Cited by 79 publications
(67 citation statements)
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“…However, none of these studies have specifically investigated whether patients experienced less pain while being immersed in a VR environment. As such, the available evidence showing that VR distraction may have a hypoalgesic effect in patients with chronic pain almost exclusively comes from uncontrolled studies with small sample sizes [29][30][31][32][33][34][35][36][37][38], so firm conclusions cannot be drawn. In addition, the potential influence of pain-related cognitions and emotions on the hypoalgesic effects that VR distraction may have on chronic pain has not been investigated [39].…”
Section: Introductionmentioning
confidence: 99%
“…However, none of these studies have specifically investigated whether patients experienced less pain while being immersed in a VR environment. As such, the available evidence showing that VR distraction may have a hypoalgesic effect in patients with chronic pain almost exclusively comes from uncontrolled studies with small sample sizes [29][30][31][32][33][34][35][36][37][38], so firm conclusions cannot be drawn. In addition, the potential influence of pain-related cognitions and emotions on the hypoalgesic effects that VR distraction may have on chronic pain has not been investigated [39].…”
Section: Introductionmentioning
confidence: 99%
“…There is growing evidence that adjunctive immersive virtual reality distraction can help reduce the suffering of patients during medical procedures with little or no side effects from the VR (Hoffman, 1998;Hoffman et al, 2000Hoffman et al, , 2011Garrett et al, 2014;Atzori et al, 2018a,b;Indovina et al, 2018). Virtual reality goggles with eye tracking technology embedded into the goggles, have recently become commercially available, and could potentially help make VR more distracting.…”
Section: Introductionmentioning
confidence: 99%
“…(Pozeg et al, 2017;Gilpin, Bellan, Gallace, & Moseley, 2014), our participants also reported feeling altered perceptions, with one participant reporting that she felt the decrease in pain because the VR "took me out of my body" in relation to the effect on pain [Code 05]. Some authors report that pain only subsides during the VR experience with no substantial carryover (Garrett, Taverner, & McDade, 2017;Shin et al, 2016). Our study is limited by the time points of pain reports, specifically, a lack of pain reports outside of the VR experience and a follow-up assessment.…”
Section: Discussionmentioning
confidence: 83%