“…As we look forward to a future of an immersive infinitely collaborative virtual office space, we cannot ignore the importance of a seamless reading experience being part of this virtual environment. Currently, reading in VR is considered difficult if not impossible in a sustainable way [29,31,34,36,42]. Users typically refer to many hardware-related issues with respect to the current displays which are unable to satisfy the fastidious requirements of the human visual system, including high pixel density, a large number of pixels, wide field-of-view (FOV), and a high refresh rate.…”