2021
DOI: 10.3389/frvir.2021.733076
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Virtual Reality as a Context for Adaptation

Abstract: The COVID-19 pandemic has accelerated interest in virtual reality (VR) for education, entertainment, telerehabilitation, and skills training. As the frequency and duration of VR engagement increases—the number of people in the United States using VR at least once per month is forecasted to exceed 95 million—it is critical to understand how VR engagement influences brain and behavior. Here, we evaluate neurophysiological effects of sensory conflicts induced by VR engagement and posit an intriguing hypothesis: t… Show more

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Cited by 4 publications
(6 citation statements)
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References 105 publications
(102 reference statements)
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“…It is well-established that motor skill transfer is most pronounced when the contexts are highly similar [2], which raises an intriguing question regarding the degree of similarity between real and virtual renditions of motor skills. For instance, Yarossi et al [87] have proposed that the brain perceives VR as a distinct "context," leading to the establishment and maintenance of separate sensorimotor representations. Consequently, achieving transfer between real and virtual versions of a task may be a challenging endeavour and future applications of VR training methods will need to explore how well transfer can be achieved.…”
Section: Discussionmentioning
confidence: 99%
“…It is well-established that motor skill transfer is most pronounced when the contexts are highly similar [2], which raises an intriguing question regarding the degree of similarity between real and virtual renditions of motor skills. For instance, Yarossi et al [87] have proposed that the brain perceives VR as a distinct "context," leading to the establishment and maintenance of separate sensorimotor representations. Consequently, achieving transfer between real and virtual versions of a task may be a challenging endeavour and future applications of VR training methods will need to explore how well transfer can be achieved.…”
Section: Discussionmentioning
confidence: 99%
“…Secara praktis, penelitian ini juga akan bermanfaat bagi para peneliti karena diharapkan akan dapat memacu dan memicu penelitian serupa yang lebih luas dan mendalam. Penelitian bahasa juga akan bergeser dari semual yang masih banyak berkutat pada dimensi-dimensi internal linguistik, bergeser ke dalam dimensi-dimensi yang bersifat eksternal, digital, dan virtual (Rahardi, 2022a;Yarossi et al, 2021).…”
Section: Pendahuluanunclassified
“…An enactive-biopsychosocial framework may help in understanding how body-based and movement therapies are ways to alter subjects’ experiences [ 14 , 139 ]. Virtual environments may provide a non-threatening context [ 140 ] for safety learning [ 141 ] and can be used to offer a personalized motor learning experience for patients with chronic pain [ 16 ]. Affordances are a part of the enactive-biopsychosocial model and mean the interactive opportunity that a virtual environment offers to an embodied organism to modify its behavior through a new sensorimotor learning opportunity [ 139 , 142 ].…”
Section: Immersive Virtual Reality As a Medium For Altering Sensorimo...mentioning
confidence: 99%