2020
DOI: 10.1016/j.cegh.2019.12.010
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Virtual reality applications toward medical field

Abstract: Background/objectives: Virtual Reality (VR) is a developing technology, which seems to have extensive applications in different areas such as entertainment, sports, gaming and simulation. In the current scenario, due to Computer-generated imagery and content aim at simulating a real presence through senses capability, it has functional applications in the medical field. So, there are requirements to study its applicability in the medical field. Methods: Relevant papers on VR in the context of the medical field… Show more

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Cited by 153 publications
(72 citation statements)
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References 70 publications
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“…The recent breakthrough in digital transformation such as motion detection, interactive display systems, and kinaesthetic communication brought an evolution in virtual reality technology which reached notable milestones in medical education. Virtual reality applications overcome cognitive and psychological impediments, impairments, and present unprecedented opportunities in COVID‐19 medical education and training (Javaid & Abid, 2020). Virtual reality technology provides an interactive, artificial three‐dimensional computer‐generated world that simulates physical reality in a virtual setting (Brenda, 2006).…”
Section: Discussionmentioning
confidence: 99%
“…The recent breakthrough in digital transformation such as motion detection, interactive display systems, and kinaesthetic communication brought an evolution in virtual reality technology which reached notable milestones in medical education. Virtual reality applications overcome cognitive and psychological impediments, impairments, and present unprecedented opportunities in COVID‐19 medical education and training (Javaid & Abid, 2020). Virtual reality technology provides an interactive, artificial three‐dimensional computer‐generated world that simulates physical reality in a virtual setting (Brenda, 2006).…”
Section: Discussionmentioning
confidence: 99%
“…Moreover, the virtual reality is an imitation by utilizing the computer/communication devices beyond the boundaries. The majorly employed constituents for the development of virtual reality are the input tools, output devices, and the graphical interface software [1,2].…”
Section: Introductionmentioning
confidence: 99%
“…There are additional advantages for the university, distance learning students, and students with special needs (disabilities) [9,12,[42][43][44]. Using VR applications, the requirement for laboratory work is shifted from being location-to device-oriented.…”
Section: Labs In Education and Vr-labs Potentialmentioning
confidence: 99%