2013
DOI: 10.3928/00485713-20130306-08
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Virtual Reality Applications to Address the Wounds of War

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Cited by 36 publications
(29 citation statements)
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“…Non-immersive VR is also commonly used to support interaction with Virtual Human (VH) agents. These types of applications have focused on VH conversational interactions for training novice clinicians using virtual patients (Talbot, Sagae, John, & Rizzo, 2012; Rizzo et al, 2016a), providing users with a private, online VH context for accessing/discussing health care information (Bickmore, Utami, Matsuyama, & Paasche-Orlow, 2016; Rizzo et al, 2013, 2015b), and for automating a clinical assessment with VH interviewer (Rizzo et al, 2016b). …”
Section: Virtual Reality Definitions and Technologymentioning
confidence: 99%
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“…Non-immersive VR is also commonly used to support interaction with Virtual Human (VH) agents. These types of applications have focused on VH conversational interactions for training novice clinicians using virtual patients (Talbot, Sagae, John, & Rizzo, 2012; Rizzo et al, 2016a), providing users with a private, online VH context for accessing/discussing health care information (Bickmore, Utami, Matsuyama, & Paasche-Orlow, 2016; Rizzo et al, 2013, 2015b), and for automating a clinical assessment with VH interviewer (Rizzo et al, 2016b). …”
Section: Virtual Reality Definitions and Technologymentioning
confidence: 99%
“…For example, the SimCoach project (https://www.youtube.com/watch?v=PGYUqTvE6Jo&t=7s) (Rizzo et al, 2013, 2015b) resulted in a web-accessible online conversational guide for promoting access to psychological healthcare information (www.simcoach.org). The system was designed for use by SMs and Veterans and arose from the recognition that certain ‘barriers to care’ lessened the likelihood that this population would seek psychological care from a live provider.…”
Section: Virtual Humans For Clinician Training Healthcare Informatiomentioning
confidence: 99%
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“…Over the last 20 years, my lab has focused on developing and testing virtual reality (VR) systems (Rizzo et al, 2013). The guiding principle underlying this effort is that VR is a tool for amplifying the impact of evidence-based cognitive-behavioural treatment and extending the skills of already well-trained clinicians – not replacing them!…”
Section: Professor Dr Skip Rizzomentioning
confidence: 99%