2016
DOI: 10.1891/1945-8959.15.1.102
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Virtual Reality and the Enhancement of Creativity and Innovation: Under Recognized Potential Among Converging Technologies?

Abstract: This article highlights virtual reality (VR) as perhaps the safest, most fully developed of the emerging technologies of cognitive enhancement and as an underused tool for the enhancement of creativity in particular. We argue that researchers, educators, trainers, designers, managers, and others concerned with innovation should be more informed about virtual reality technologies (VRTs) both because of their widespread and growing accessibility and because of the significant, synergistic contributions they can … Show more

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Cited by 54 publications
(44 citation statements)
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“…In planning for and initiating VR/AR courses in many disciplines, educators should prepare, apply, assess, and evaluate goals, objectives, and learning outcomes (Christopoulos, Conrad, & Shukla, 2014; Johnston, Olivas, Steele, Smith, & Bailey, 2017). In addition to aligning with pedagogical foundations, these immersive spaces could be used as opportunities for creative and cognitive skills (Curcioigor, Dipaceanna, & Norlundanita, 2017; Hetland et al., 2013; Johnston et al., 2017; Ludlow, 2015; Thornhill-Miller & Dupont, 2016). Habits of mind from STF, originally used in visual arts, also can be useful in other areas of knowledge (Hetland et al., 2013).…”
Section: Rationalementioning
confidence: 99%
“…In planning for and initiating VR/AR courses in many disciplines, educators should prepare, apply, assess, and evaluate goals, objectives, and learning outcomes (Christopoulos, Conrad, & Shukla, 2014; Johnston, Olivas, Steele, Smith, & Bailey, 2017). In addition to aligning with pedagogical foundations, these immersive spaces could be used as opportunities for creative and cognitive skills (Curcioigor, Dipaceanna, & Norlundanita, 2017; Hetland et al., 2013; Johnston et al., 2017; Ludlow, 2015; Thornhill-Miller & Dupont, 2016). Habits of mind from STF, originally used in visual arts, also can be useful in other areas of knowledge (Hetland et al., 2013).…”
Section: Rationalementioning
confidence: 99%
“…One of the solutions that allows for an exchange of ideas without production blocking is to hold ideation tasks in virtual environments. Recent researches have shown that multiuser virtual environments hold the potential for greater creativity support due to behavioural modulation in situations of physical isolation, the anonymity of the users and the avatar appearance (Guegan et al, 2016;Buisine et al, 2016;Thornhill-Miller & Dupont, 2016;Bourgeois-Bougrine et al, 2018).…”
Section: Exploring Digital Technology To Support Empathy and Ideationmentioning
confidence: 99%
“…MR provides immersive and engaging experiences through creative problem solving (Gardner and Elliott, 2014, Lindgren et al, 2016, Janßen et al, 2016, Thornhill-Miller and Dupont, 2016. MR has the potential to be a transformative technology in education -i.e., the ability to evoke empathy and the ability to trick the brain into experiencing another environment as real.…”
Section: Need For Researchmentioning
confidence: 99%