2015 International Conference on Virtual Rehabilitation (ICVR) 2015
DOI: 10.1109/icvr.2015.7358602
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Virtual reality and serious games for rehabilitation

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Cited by 3 publications
(2 citation statements)
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“…Only 41 articles met the criteria explained earlier. Conversely, 80 articles did not meet the criteria because they (i) focus on rehabilitation on body parts different to upper limbs or focus on other types of rehabilitation [25][26][27][28][29][30][31][32][33][34][35][36][37][38][39][40][41][42][43][44] ; (ii) have purposes different to rehabilitation [45][46][47][48][49][50][51] (e.g., measurement of personal performance and development of musical skills); (iii) are editorial notes, reviews, and guidelines to develop serious games 1, ; (iv) are incomplete articles 74 ; (v) are up to three pages in length [75][76][77][78] ; (vi) are not written in English [79][80][81] ; and (vii) are out of the scope of this review. 82 This review includes articles with QualSyst percentages q70%.…”
Section: Resultsmentioning
confidence: 99%
“…Only 41 articles met the criteria explained earlier. Conversely, 80 articles did not meet the criteria because they (i) focus on rehabilitation on body parts different to upper limbs or focus on other types of rehabilitation [25][26][27][28][29][30][31][32][33][34][35][36][37][38][39][40][41][42][43][44] ; (ii) have purposes different to rehabilitation [45][46][47][48][49][50][51] (e.g., measurement of personal performance and development of musical skills); (iii) are editorial notes, reviews, and guidelines to develop serious games 1, ; (iv) are incomplete articles 74 ; (v) are up to three pages in length [75][76][77][78] ; (vi) are not written in English [79][80][81] ; and (vii) are out of the scope of this review. 82 This review includes articles with QualSyst percentages q70%.…”
Section: Resultsmentioning
confidence: 99%
“…Although these simple devices are helpful in clinical practice to visualize EMG activity, they usually do not provide much diversity in training. Because more enhanced virtual training environments can offer a range of incentives for therapists and patients, they lead to more repetitions of exercises and a higher degree of patient motivation [11‐14].…”
Section: Introductionmentioning
confidence: 99%