The platform will undergo maintenance on Sep 14 at about 7:45 AM EST and will be unavailable for approximately 2 hours.
2022
DOI: 10.3390/su141610170
|View full text |Cite
|
Sign up to set email alerts
|

Virtual Reality and Metacognition Training Techniques for Learning Disabilities

Abstract: The current research aims to investigate the effectiveness of brain-rewiring techniques applied in virtual reality environments as a pioneer intervention for people with learning disabilities and various disorders. In addition, we examine whether these VR-assisted techniques can improve metacognitive skills. Specifically, we emphasize the advantage of VR clinical hypnosis, VR neurolinguistic programming, VR subliminal training, VR fast learning, VR mindfulness, and VR breathing training. The results of this re… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
17
0

Year Published

2022
2022
2024
2024

Publication Types

Select...
7
2

Relationship

2
7

Authors

Journals

citations
Cited by 67 publications
(45 citation statements)
references
References 147 publications
0
17
0
Order By: Relevance
“…More research can be done on how VR or AR can facilitate strategy learning and enhance the effectiveness of evidence-based programs such as IPS. Robust studies could also be conducted on the use of VR or AR on other therapeutic interventions such as metacognition training ( 73 , 74 ). In addition, the use of a consistent set of standardized functional outcome measures will enable the pooling of outcome data.…”
Section: Discussionmentioning
confidence: 99%
“…More research can be done on how VR or AR can facilitate strategy learning and enhance the effectiveness of evidence-based programs such as IPS. Robust studies could also be conducted on the use of VR or AR on other therapeutic interventions such as metacognition training ( 73 , 74 ). In addition, the use of a consistent set of standardized functional outcome measures will enable the pooling of outcome data.…”
Section: Discussionmentioning
confidence: 99%
“…In addition, virtual reality can facilitate autobiographic memory retrieval, which provides great opportunities for people with memory impairment. Most important, VR facilitates the reactivation, extinction, and reconsolidation of memories boosting relearning and unlearning processes [ 93 , 101 , 102 ]. Therefore, it is apparent that virtual reality provides a wide range of opportunities for metamemory training that permit learners to take control of their memory, make appropriate decisions, and acquire a better understanding of memory functions.…”
Section: Discussionmentioning
confidence: 99%
“…To construct a Q-population in this study, a literature review was performed, and in-depth interviews were conducted with 5 rehabilitation specialists who had experience administering augmented and immersive VR programs 10 times or more. To construct statements, first, the researchers derived a total of 53 statements regarding rehabilitation specialists’ experience with VR program administration, from news articles and previous studies [ 10 , 11 , 12 , 36 , 37 , 38 ]. Next, 5 rehabilitation specialists were interviewed and as a result, 21 statements were added, therefore there was a total of 74 statements.…”
Section: Methodsmentioning
confidence: 99%
“…VR has been utilised in fields such as healthcare, education, rehabilitation, industries, and games [ 2 , 3 , 4 , 5 , 6 , 7 ]. In particular, studies have been conducted to develop various programs for rehabilitation of the elderly and the disabled to investigate the effects [ 8 , 9 , 10 , 11 , 12 , 13 , 14 ]. Hence, based on the strengths of VR technology, its applicability as a rehabilitation and therapeutic tool is vast [ 15 ].…”
Section: Introductionmentioning
confidence: 99%