2011
DOI: 10.1007/s12652-011-0052-4
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Virtual reality and its military utility

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Cited by 171 publications
(90 citation statements)
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“…There is no doubt that usage of VR technology has brought avant-garde changes in many multidisciplinary scientific fields such as industrial design, textile, Architectural Design, Military, Automotive and Aerospace Design, Medical, Education and Entertainment as stated by [3,[8][9][10][11][12][13][14]. It is also shown and highlighted the application and advantage of VR/AR in product design and development process.…”
Section: Virtual Reality Augmented Reality Haptics and Allied Systemsmentioning
confidence: 99%
“…There is no doubt that usage of VR technology has brought avant-garde changes in many multidisciplinary scientific fields such as industrial design, textile, Architectural Design, Military, Automotive and Aerospace Design, Medical, Education and Entertainment as stated by [3,[8][9][10][11][12][13][14]. It is also shown and highlighted the application and advantage of VR/AR in product design and development process.…”
Section: Virtual Reality Augmented Reality Haptics and Allied Systemsmentioning
confidence: 99%
“…The VR was and still is especially used for military training or video games to provide some sense of realism and interaction with the virtual environment to its users [8]. Now it attracts more and more the interest of physicians and therapist which are exploring the potential of VR headset and augmented reality (AR) to improve the neuroplasticity of the brain, to be used in neurorehabilitation 2 Wireless Communications and Mobile Computing and treatment of motor/mental disorders [9].…”
Section: Introductionmentioning
confidence: 99%
“…One of these new approaches is the use of persistent virtual environments for training, employed in a distributed manner. While virtual world technology and training is still a relatively new domain [5], the Army has been an early supporter of this technology [6]. Recent advancements in simulation technology have enabled the rendering of sufficiently realistic virtual environments that can support realistic training [7].…”
Section: Introductionmentioning
confidence: 99%