2018
DOI: 10.1016/j.cbpra.2017.09.002
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Virtual Reality and Cognitive-Behavioral Therapy for Driving Anxiety and Aggression in Veterans: A Pilot Study

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Cited by 40 publications
(39 citation statements)
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“…Gamification is a widely used approach that has shown effectiveness with anxiety and other mental health problems, such as depression and PTSD for military personnel [82] , [83] , and aggression for veterans [84] . Combining game elements and knowledge on game players’ behaviors with known mental health care management methods is an interesting approach that can result in the creation of effective anxiety apps.…”
Section: Resultsmentioning
confidence: 99%
“…Gamification is a widely used approach that has shown effectiveness with anxiety and other mental health problems, such as depression and PTSD for military personnel [82] , [83] , and aggression for veterans [84] . Combining game elements and knowledge on game players’ behaviors with known mental health care management methods is an interesting approach that can result in the creation of effective anxiety apps.…”
Section: Resultsmentioning
confidence: 99%
“…Zinzow et al 62 used a driving simulator to place military populations with aggressive driving problems in personalized VR-driving scenarios. They led a pilot study on eight veterans using their eight-session intervention combining VR exposure to CBT.…”
Section: Resultsmentioning
confidence: 99%
“…Such a holistic approach will be able to be more inclusive of the difficulties that must be treated in violent youth with schizophrenia. In all, current literature suggests that an immersive VR therapy combining elements of AT 7476 for hallucinatory symptom reduction with exposition to at-risk situations that may trigger perceived threat, as well as allow skill training 46,47,49,50,62,63 used to manage negative emotions, impulsivity, and violence should be the next few steps. More specifically, such VR therapies will enable young offenders to learn and practice relevant skills in real time with the therapist to reduce violence.…”
Section: Discussionmentioning
confidence: 99%
“…The results could have been different if a longer intervention had been designed and if complementary teaching methods were employed, such as virtual reality technology. A pilot study conducted by Zinzow et al [32] on U.S. veterans who presented with signs of driving phobia, hyperarousal, anxiety/anger related thoughts and behaviors, risky driving, and PTSD symptoms has shown great effectiveness in managing a decline in hyperarousal in driving situations and aggressive and risky driving with the use of virtual reality and cognitive behavioral intervention in multiple sessions.…”
Section: Strengths and Weaknessesmentioning
confidence: 99%