2019
DOI: 10.16995/bst.305
|View full text |Cite
|
Sign up to set email alerts
|

Virtual Reality and Choreographic Practice: The Potential for New Creative Methods

Abstract: The Open Library of Humanities and all its journals are digitally preserved in the CLOCKSS scholarly archive service.

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

0
8
0

Year Published

2019
2019
2024
2024

Publication Types

Select...
4
2
2

Relationship

0
8

Authors

Journals

citations
Cited by 20 publications
(9 citation statements)
references
References 8 publications
0
8
0
Order By: Relevance
“…In a digital performance, where technologies play a relevant role, these can be seen not as tools but as filters for our meetings with other people or us [4]. The integration of VR and interactive technology in dance performances leads to new insights and experiments with choreographic methods that may ultimately take dance in a new direction [5]. Brooks, a pioneer artist in using different performance interfaces, says that many of these artists used the body as a central element of the canvas, often abusing or decorating the flesh and provoking audiences -bringing them into the action [6].…”
Section: Performance and Media Artmentioning
confidence: 99%
See 1 more Smart Citation
“…In a digital performance, where technologies play a relevant role, these can be seen not as tools but as filters for our meetings with other people or us [4]. The integration of VR and interactive technology in dance performances leads to new insights and experiments with choreographic methods that may ultimately take dance in a new direction [5]. Brooks, a pioneer artist in using different performance interfaces, says that many of these artists used the body as a central element of the canvas, often abusing or decorating the flesh and provoking audiences -bringing them into the action [6].…”
Section: Performance and Media Artmentioning
confidence: 99%
“…3). The works NUVE 5 [31], introduced in 2010; Co:Lateral 6 [32], presented in 2016; and UNA 7 , presented in 2020, will be subject to our analysis.…”
Section: Three Performances Exploring the Concept Of Embodiment In Virtualitymentioning
confidence: 99%
“…In image processing, one of the actively explored fields is procedural generation [19,20], which applies algorithms to generate evolutionary art and images such as textures and multi-dimensional images. As the procedurally generated images tend to be random in nature, heuristic approachs have been employed to measure some of the perceived features of the images such that better improvements are feasible to be implemented in generating the images [21].…”
Section: Image Evolution and Perceived Characteritics Measurementmentioning
confidence: 99%
“…Chan et al (2011) took motion capture from the stage and into the classroom by proposing a dance training system. More recently, the WhoLoDancE (Whole-Body Interaction Learning for Dance Education) team in Europe uses motion capture and virtual reality (VR) to create an immersive database of dance for accessibility, education and preservation purposes (Cisneros et al 2019). These are but a few of the innovations taking place.…”
Section: A Brief Overview Of Motion Capture For Dancementioning
confidence: 99%