2013
DOI: 10.13053/rcs-65-1-11
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Virtual Reality and Affective Computing for Improving Learning

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Cited by 7 publications
(3 citation statements)
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“…An additional benefit that we can foresee is that the proposed architecture would apply for all our VRS since they were built under the same architecture and so they work in the same way, the main difference among them is the instructional content. Elsewhere we have also explored other possible features such as introduction of animated agents [18] and affective computing [16] that together with the technology of ITS might provide solid bases to build a second generation of VRS according to the technology roadmap delineated for VR in CFE processes [19].…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…An additional benefit that we can foresee is that the proposed architecture would apply for all our VRS since they were built under the same architecture and so they work in the same way, the main difference among them is the instructional content. Elsewhere we have also explored other possible features such as introduction of animated agents [18] and affective computing [16] that together with the technology of ITS might provide solid bases to build a second generation of VRS according to the technology roadmap delineated for VR in CFE processes [19].…”
Section: Discussionmentioning
confidence: 99%
“…The main idea in this model is to recognize that there are different factors or dimension that intervene in specific leaning processes. This includes the selection of learning theories such as Constructivism, active learning, behaviorism, and so on, providing feedback to different learning channels, even the affective aspect can be considered [16]. For the time being, the multidimensional approach is already followed by our VRS, but it is open to be enriched by integrating other elements in order to meet the requirements of an ITS.…”
Section: Knowledge Of the Domainmentioning
confidence: 99%
“…The speech interaction has been used in diverse context, for instance, to active some instruction in immersed environments: education [1] or accesses to other services as a document, calendar or website. The Virtual and Augmented Reality have used in a wide variety of fields, such as entertainment [2], health [3], inclusion [4], education [5], manufacturing and logistics [6] and transportation [7], as well as the usage of sensors that allows monitoring Smart Buildings [8]. More specific in buildings the AR systems can help to read real-time measures such as temperature, oxygen, sound, movement, or energy consumption.…”
Section: Introductionmentioning
confidence: 99%