2018
DOI: 10.1016/j.chb.2018.03.024
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Virtual perceived emotional intelligence: How high brand loyalty video game players evaluate their own video game play experiences to repair or regulate emotions

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Cited by 10 publications
(5 citation statements)
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“…They need to redesign their risk and financial models along with the supply chain diagram. Firms need to maintain transparent communication from planning to execution of business activities to ensure continuity and efficiency (Palomba, 2018). In this unprecedented time, relationships with contracted parties also play a critical role along with their adequate engagement.…”
Section: Resultsmentioning
confidence: 99%
See 1 more Smart Citation
“…They need to redesign their risk and financial models along with the supply chain diagram. Firms need to maintain transparent communication from planning to execution of business activities to ensure continuity and efficiency (Palomba, 2018). In this unprecedented time, relationships with contracted parties also play a critical role along with their adequate engagement.…”
Section: Resultsmentioning
confidence: 99%
“…The way in which business executives think and act becomes essential to address critical issues and guide the precise knowledge towards stakeholders (Lam et al , 2018). The emotional intelligence is required from leaders to facilitate the balance between preparing their staff and organization for worse, but still sustaining high morale is very critical (Fessell and Cherniss, 2020; Palomba, 2018). Given the complexity and gravity of the uncertainty, business executives need new ways of ensuring business continuity.…”
Section: Introductionmentioning
confidence: 99%
“…Thanks to these successes, CDPR became an essential brand for players, one that becomes associated positively with memories and histories experienced in previous gamesand shaping their future shopping habits (e.g., Palomba, 2018, Zackariasson & Dymek, 2016. Gamers tend to buy games because of the brand, as they assume it shows qualities they value (Lin, 2010;Zackariasson & Dymek, 2016).…”
Section: Introductionmentioning
confidence: 99%
“…Thanks to these successes, CDPR became an essential brand for players, one that becomes associated positively with memories and histories experienced in previous gamesand shaping their future shopping habits (e.g. Palomba, 2018, Zackariasson & Dymek, 2016.…”
Section: Introductionmentioning
confidence: 99%
“…Additionally, the structural equation model demonstrated that personalities and lifestyles were key variables in predict movie platform frequency consumption. Past studies have also examined how brand loyalty (Palomba, 2016(Palomba, , 2020b, active emotions management (Palomba, 2018) and time of year (Palomba, 2019) can influence and explain variation in media consumption habits. Therefore, there is evidence that indirectly related media consumption variables can capture unexplained variance potentially left over from directly related media consumption variables.…”
Section: Introductionmentioning
confidence: 99%