2003
DOI: 10.1046/j.0266-4909.2003.00020.x
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Virtual peers as partners in storytelling and literacy learning

Abstract: Literacy learning -learning how to read and write -begins long before children enter school. One of the key skills to reading and writing is the ability to represent thoughts symbolically and share them in language with an audience who may not necessarily share the same temporal and spatial context. Children learn and practice these important language skills everyday, telling stories with the peers and adults around them. In particular, storytelling in the context of peer collaboration provides a key environme… Show more

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Cited by 177 publications
(122 citation statements)
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References 25 publications
(21 reference statements)
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“…Ryokai et al (2003) used an embodied conversational agent named Sam to engage children in collaborative story-telling. Children who interacted with Sam adopted his conversational behaviors and used more advanced narrative skills than children who conversed with peers.…”
Section: Learning and Motivation With Agents Avatars And Hybridsmentioning
confidence: 99%
“…Ryokai et al (2003) used an embodied conversational agent named Sam to engage children in collaborative story-telling. Children who interacted with Sam adopted his conversational behaviors and used more advanced narrative skills than children who conversed with peers.…”
Section: Learning and Motivation With Agents Avatars And Hybridsmentioning
confidence: 99%
“…Recently, interactive, virtual, robotic, and toy characters have emerged as viable play-pals for children [20,29,27]. A mixed-initiative storytelling task involves a computational character constructing one or more stories together with a child [3,24]. Given the benefits of joint storytelling, incorporating storytelling capabilities into interactive characters can bring pedagogical benefits and improve the utility of these characters.…”
Section: Idc'17mentioning
confidence: 99%
“…The SAGE system [3], for example, first listened to a child's story and responded with a traditional tale in an effort to impart wisdom. The Sam system [24] was an embodied storytelling virtual character, who was a peer to preschool children and told stories around a figurine and a toy castle. The child was asked to tell his/her own story after Sam had finished.…”
Section: Related Workmentioning
confidence: 99%
“…Mazalek et al, 2002;Jacob et al, 2002;Ullmer et al, 1998;Ryokai and Cassell, 1999;Ryokai et al, 2003). The playing cards in Card Shark and Thespis and in StorySpinner, described previously, provide the interface for navigating the hypertext story content in these models.…”
Section: Narrative and Interactivitymentioning
confidence: 99%