Proceedings of the 19th ACM International Conference on Intelligent Virtual Agents 2019
DOI: 10.1145/3308532.3329457
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Virtual Patient Interaction via Communicative Acts

Abstract: In the context of assisting informal caregivers of Alzheimer Disease patients, this article presents the design and preliminary implementation of a serious game in which two agents-a usercontrolled caregiver and a virtual patient-communicate via specifically-designed dialog acts, reflecting both pedagogically appropriate and inappropriate behaviors.

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Cited by 6 publications
(10 citation statements)
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“…Narrative HOLLIE [1], AtRiskInPrimaryCare [2], Dupuy [15], CynthiaY-oungVP [19], Jacklin [28,29], MPathic-VR [21,40], Communicate! [31], Marei [44], Ochs [47], Szilas [63] Narrative + Problem solving Banszki [4,53], NERVE [25,26,37], Maicher [43], Suicide Prevention [48], VSPR [50,52], Richardson [54], CESTOLVRClinic [59], Schoenthaler [60], Washburn [66], UTTimePortal [68,69], Zlotos [70] Unfolding Closed-option HOLLIE [1], AtRiskInPrimaryCare [2], Dupuy [15], MPathic-VR [21,40], NERVE [25,26,37], Jacklin [28,29], Communicate! [31],…”
Section: Structurementioning
confidence: 99%
See 3 more Smart Citations
“…Narrative HOLLIE [1], AtRiskInPrimaryCare [2], Dupuy [15], CynthiaY-oungVP [19], Jacklin [28,29], MPathic-VR [21,40], Communicate! [31], Marei [44], Ochs [47], Szilas [63] Narrative + Problem solving Banszki [4,53], NERVE [25,26,37], Maicher [43], Suicide Prevention [48], VSPR [50,52], Richardson [54], CESTOLVRClinic [59], Schoenthaler [60], Washburn [66], UTTimePortal [68,69], Zlotos [70] Unfolding Closed-option HOLLIE [1], AtRiskInPrimaryCare [2], Dupuy [15], MPathic-VR [21,40], NERVE [25,26,37], Jacklin [28,29], Communicate! [31],…”
Section: Structurementioning
confidence: 99%
“…Marei [44], Suicide Prevention [48], VSPR [50,52], Richardson [54], CESTOLVRClinic [59], Schoenthaler [60], Szilas [63], UTTimePortal [68,69], Zlotos [70], Open-option Banszki [4,53], CynthiaYoungVP [19], NERVE [25,26,37], Maicher [43], Washburn [66] Hybrid…”
Section: Structurementioning
confidence: 99%
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“…In order to provide the user with more choice and variability than traditional serious games, the narrative simulation is based on a Narrative Engine that generates on-the-fly characters' actions [8]. It takes as input many parameters that allow personalizing the user experience.…”
Section: Narrative Technologymentioning
confidence: 99%