“…In accordance with other research, interacting with gamification has helped participants to connect through simulation and virtual reality, thanks to the fun aspect with respect to previous activities, developing creativity, collaboration and development skills (Baxter and Hainey, 2020;C ozar-Guti errez and S aez-L opez, 2016;Llorens-Largo et al, 2016). Increased motivation has also been demonstrated (Alsawaier, 2018;Barata et al, 2013;Buckley et al, 2014;Charles et al, 2011;Tang et al, 2022) as well as the incentive to participate (Jo et al, 2018;S anchez-Mart ın et al, 2017;Zainuddin et al, 2020), leading to great advances in more dynamic classes, with access to immediate material and increased contact with the teacher compared to traditional learning.…”