2015
DOI: 10.1007/978-3-662-46241-6_4
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VIRTUAL-ME: A Library for Smart Autonomous Agents in Multiple Virtual Environments

Abstract: Emulating human behaviour is a very desirable characteristic for virtual agents. There is plenty of literature that focuses on a single specific aspect of human behaviour emulation, but it is quite rare to find a collection of implementations encompassing several aspects of the problem. In this work we present VIRTUAL-ME (VIRTUal Agent Library for Multiple Environment), a library that provides programmers with a complete set of classes that assembles various human characteristics and makes it possible to build… Show more

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Cited by 5 publications
(3 citation statements)
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“…Autonomous agents within virtual training can emulate human behaviour with recent libraries providing diverse sets of behaviour characteristics (Castano, 2015). This improves upon previous autonomous agents which were limited to a single aspect of behaviour.…”
Section: Autonomous Agents Simulating Human Behaviour Within Vr Trainingmentioning
confidence: 91%
“…Autonomous agents within virtual training can emulate human behaviour with recent libraries providing diverse sets of behaviour characteristics (Castano, 2015). This improves upon previous autonomous agents which were limited to a single aspect of behaviour.…”
Section: Autonomous Agents Simulating Human Behaviour Within Vr Trainingmentioning
confidence: 91%
“…The construction of the library's knowledge resource ecosystem is a complex process. Guided by the user's knowledge needs, it aims to maximize user satisfaction through knowledge value optimization [20]. In the era of rapid development of knowledge economy, in order to better provide guarantee for teaching and scientific research and comprehensively increase the number of national knowledge reserves, colleges and universities' intelligent libraries should conform to the needs of the knowledge economy era and build a reliable ecosystem of knowledge resources.…”
Section: Introductionmentioning
confidence: 99%
“…With the rise of VR/AR, embodied agents have been playing a vital role in diverse virtual scenarios, for example, entertainment, training, and education 3‐10 . These embodied agents need believable gesture animations to convey the state of conversation 11,12 .…”
Section: Introductionmentioning
confidence: 99%