Insider Knowledge - Proceedings of the Design Research Society Learn X Design Conference, 2019 2019
DOI: 10.21606/learnxdesign.2019.01082
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Virtual Learning Spaces: Designing Learning and Learning to Design

Abstract: This paper argues the pedagogical positioning of video gaming spaces in art and design education as alternative studios. It serves as an analytical formulation for understanding gaming spaces as studio spaces. During the introduction, the paper argues the qualities of studio learning goals and related assessment approaches. After that, it explores studio spaces and their position in learning through a constructivist approach. It uses the theory of four pillars of education during this exploration. It continues… Show more

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