“…There are several reviews and meta‐analyses that have shown the benefits of desktop VR and simulations compared with traditional educational and training methods (e.g., Merchant, Goetz, Cifuentes, Keeney‐Kennicutt, & Davis, ; Smetana & Bell, ). Several studies have also found positive results for the motivational value of desktop VR compared with conventional teaching (e.g., Makransky et al, ; Makransky, Thisgaard, & Gadegaard, ; Thisgaard & Makransky, ). The studies that have compared the effectiveness of using high immersion VR (i.e., involving heads‐mounted displays) compared with conventional training methods have consistently found results favouring immersive VR regarding motivational outcomes including enjoyment, motivation, and self‐efficacy measured with self‐reports (e.g., Chittaro & Buttussi, ; Parong & Mayer, ), but inconsistent results for learning outcomes.…”