Proceedings of the 2003 ACM SIGCOMM Conference on Internet Measurement - IMC '03 2003
DOI: 10.1145/948205.948223
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Virtual landmarks for the internet

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Cited by 220 publications
(189 citation statements)
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“…Landmark-based systems rely on infrastructure components (such as a set of landmark servers) to predict distance between any two hosts. The set of landmarks can be pre-determined [17,26,27] or randomly selected [28,35]. Decentralized virtual coordinate systems do not rely on explicitly designated infrastructure components, requiring any node in the system to act as a reference node.…”
Section: Virtual Coordinate Systemsmentioning
confidence: 99%
“…Landmark-based systems rely on infrastructure components (such as a set of landmark servers) to predict distance between any two hosts. The set of landmarks can be pre-determined [17,26,27] or randomly selected [28,35]. Decentralized virtual coordinate systems do not rely on explicitly designated infrastructure components, requiring any node in the system to act as a reference node.…”
Section: Virtual Coordinate Systemsmentioning
confidence: 99%
“…This approach generates O(#servers 3 ) total network traffic and therefore only scales to small networks. As an alternative, MEDYM can utilize state-of-the-art techniques [16] [22] to approximately estimate server locations with much lower overhead. Note that inaccurate server location information or even inconsistent information across servers does not affect the correctness of dynamic multicast, which is guaranteed by the routing invariants.…”
Section: Server Statesmentioning
confidence: 99%
“…In Section 5, we present experimental results of using both probing and the available GNP estimation service [16]. More detailed simulation results of using [22] can be found in [5].…”
Section: Server Statesmentioning
confidence: 99%
“…Since in standard DHT an object is randomly hashed to a single id (or a few id's, if replicated using several hash functions) in the id space, the node(s) responsible for storing or answering queries for that object can be overwhelmed by a "flash crowd," creating a "hot spot" in the system. Recent research [7,12,2] has shown that Internet hosts can be efficiently (i.e., without excessive measurements) mapped to a virtual (Euclidean) coordinate system, such that the geometric distance between any two nodes in the virtual space accurately approximates their real IP network distance (latency). For example, [7] shows that with an 8-dimension virtual space, more than 90% of inter-nodal distances in the virtual space are within 50% error margin of their real network distances.…”
Section: Introductionmentioning
confidence: 99%
“…Recent research [7,12,2] has shown that Internet hosts can be efficiently (i.e., without excessive measurements) mapped to a virtual (Euclidean) coordinate system, where the geometric distance between any two nodes in this virtual space approximates their real IP network distance (latency). Based on this result, in this paper, we propose an alternative approach that inherently incorporates a virtual coordinate system into a P2P network.…”
mentioning
confidence: 99%