Abstract:The rapid development of information and communication technologies has enabled the development of interfaces, which allow the recognition of the gestures and movements of the user. These interfaces, due to their affordable prices, are available to a wide range of users. They are called natural user interfaces (NUI). NUI are commonly used in game consoles and electronic devices, such as smartphones and tablets. We used the Kinect sensor from Microsoft in our studies to identify the movements and gestures of th… Show more
“…The virtual laboratory is mainly based on computer software to simulate laboratory activities, so that learners can learn by doing experiments at any time and place (Estriegana et al, 2019;Wolski & Jagodzinski, 2019). The virtual laboratory can enhance the accessibility of the experimental environment and provide some efficient and practical tools (Estriegana et al, 2019) for students to learn by themselves.…”
Section: Virtual Laboratory and Science Learningmentioning
confidence: 99%
“…Such spontaneous learning becomes meaningful learning, since students become active learners in this kind of environment. In addition, the virtual laboratory can also make abstract concepts in science easier to understand (Dori & Kaberman, 2012;Wolski & Jagodzinski, 2019). Students in the physics department may encounter problems related to the development process of conceptual models, and the virtual laboratory can provide concrete models for understanding (Husnaini & Chen, 2019).…”
Section: Virtual Laboratory and Science Learningmentioning
confidence: 99%
“…Students in the physics department may encounter problems related to the development process of conceptual models, and the virtual laboratory can provide concrete models for understanding (Husnaini & Chen, 2019). Furthermore, learning science through experimentation allows students to develop different laboratory and process skills (Dori & Kaberman, 2012;Durand et al, 2019;Wolski & Jagodzinski, 2019). In a virtual laboratory, students can learn these basic skills (e.g., planning experiments, operating equipment, and recording data) and thinking first, so that they can use them later in an actual laboratory.…”
Section: Virtual Laboratory and Science Learningmentioning
confidence: 99%
“…In a virtual laboratory, students can learn these basic skills (e.g., planning experiments, operating equipment, and recording data) and thinking first, so that they can use them later in an actual laboratory. When students re-experience these similar experimental environments, they can demonstrate better operational skills (Wolski & Jagodzinski, 2019).…”
Section: Virtual Laboratory and Science Learningmentioning
Previous studies on the effectiveness of virtual laboratories for learning have shown inconsistent results over the past decade. The purpose of this research was to explore the effects of a virtual laboratory and meta-cognitive scaffolding on students' data modeling competences. A quasi-experimental design was used. Three classes of eighth graders from southern Taiwan participated in this research and were assigned to the Experimental Group Ⅰ (EG Ⅰ), the Experimental Group Ⅱ (EG Ⅱ), and the Control Group (CG). EG Ⅰ (n=25) received the virtual laboratory and meta-cognitive scaffolding in the teaching and learning. EG Ⅱ (n=28) received the virtual laboratory only in the teaching and learning. The CG (n=27) received the lecture with the cookbook laboratory. The teaching unit was Heat and Specific Heat, and the teaching time for the three groups was six lessons (of 45 minutes each). The Data Modeling Competences Test (DMCT) designed by the research team was used as the data collection instrument. The results showed that the virtual laboratory and meta-cognitive scaffolding had effects on students' data modeling competences. This research shows the importance of the meta-cognitive scaffolding strategy for virtual laboratories when conducting data modeling teaching.
Keywords: data modeling, quasi-experimental design, meta-cognitive scaffolding, virtual laboratory
“…The virtual laboratory is mainly based on computer software to simulate laboratory activities, so that learners can learn by doing experiments at any time and place (Estriegana et al, 2019;Wolski & Jagodzinski, 2019). The virtual laboratory can enhance the accessibility of the experimental environment and provide some efficient and practical tools (Estriegana et al, 2019) for students to learn by themselves.…”
Section: Virtual Laboratory and Science Learningmentioning
confidence: 99%
“…Such spontaneous learning becomes meaningful learning, since students become active learners in this kind of environment. In addition, the virtual laboratory can also make abstract concepts in science easier to understand (Dori & Kaberman, 2012;Wolski & Jagodzinski, 2019). Students in the physics department may encounter problems related to the development process of conceptual models, and the virtual laboratory can provide concrete models for understanding (Husnaini & Chen, 2019).…”
Section: Virtual Laboratory and Science Learningmentioning
confidence: 99%
“…Students in the physics department may encounter problems related to the development process of conceptual models, and the virtual laboratory can provide concrete models for understanding (Husnaini & Chen, 2019). Furthermore, learning science through experimentation allows students to develop different laboratory and process skills (Dori & Kaberman, 2012;Durand et al, 2019;Wolski & Jagodzinski, 2019). In a virtual laboratory, students can learn these basic skills (e.g., planning experiments, operating equipment, and recording data) and thinking first, so that they can use them later in an actual laboratory.…”
Section: Virtual Laboratory and Science Learningmentioning
confidence: 99%
“…In a virtual laboratory, students can learn these basic skills (e.g., planning experiments, operating equipment, and recording data) and thinking first, so that they can use them later in an actual laboratory. When students re-experience these similar experimental environments, they can demonstrate better operational skills (Wolski & Jagodzinski, 2019).…”
Section: Virtual Laboratory and Science Learningmentioning
Previous studies on the effectiveness of virtual laboratories for learning have shown inconsistent results over the past decade. The purpose of this research was to explore the effects of a virtual laboratory and meta-cognitive scaffolding on students' data modeling competences. A quasi-experimental design was used. Three classes of eighth graders from southern Taiwan participated in this research and were assigned to the Experimental Group Ⅰ (EG Ⅰ), the Experimental Group Ⅱ (EG Ⅱ), and the Control Group (CG). EG Ⅰ (n=25) received the virtual laboratory and meta-cognitive scaffolding in the teaching and learning. EG Ⅱ (n=28) received the virtual laboratory only in the teaching and learning. The CG (n=27) received the lecture with the cookbook laboratory. The teaching unit was Heat and Specific Heat, and the teaching time for the three groups was six lessons (of 45 minutes each). The Data Modeling Competences Test (DMCT) designed by the research team was used as the data collection instrument. The results showed that the virtual laboratory and meta-cognitive scaffolding had effects on students' data modeling competences. This research shows the importance of the meta-cognitive scaffolding strategy for virtual laboratories when conducting data modeling teaching.
Keywords: data modeling, quasi-experimental design, meta-cognitive scaffolding, virtual laboratory
“…A number of studies show that VLs make important contributions to learning and teaching (e.g., Hung & Tsai, 2020;Wolski & Jagodzinski, 2019). Although the effectiveness of VLs is often stated, the fact that they are not adopted and used by all learners will prevent the success of this laboratory practice.…”
Laboratories, which are an integral part of education in disciplines that require hands-on training and application, can now be presented using new technologies, and application activities can be realized at a distance. In this study, virtual laboratories (VLs) are discussed, and factors affecting the students’ intention to use VLs are investigated. The study was conducted within laboratory applications of circuit analysis within an associate degree program of a distance teaching university in Turkey. In this study, which used exploratory sequential design approach, the learners’ intentions to use a VL were examined within the framework of the technology acceptance model (TAM). Content analysis was used for the analysis of qualitative data, and the partial least squares structural equation model was used for the analysis of quantitative data. As a result of the study, the developed TAM-based research model is a useful conceptual framework towards understanding and explaining the intentions of learners’ virtual laboratory usage. The results of this study will guide institutions to integrate VLs effectively into the education process and to increase and disseminate the use of VLs by learners.
Virtual experiments are a new way of doing experiments. A visible difference between virtual and real experiments is the interaction mode. Such a difference causes unfamiliarity and induces unnecessary cognitive load and inefficiency during learning. The objective of the research is to reduce the interactive operation difference between virtual and real experiments as much as possible. TIPTAB, a tangible interactive projection tabletop, is proposed for virtual experiments. A depth camera is used to detect tangible objects in the real environment. These objects are printed by three-dimensional (3D) printers in advance and tracked in real-time. The tracked 3D poses are then used as inputs for further experiments. Both object textures and scene contents are augmented by
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