DOI: 10.1007/978-3-540-68127-4_51
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Virtual Intelligent Agents to Train Abilities of Diagnosis in Psychology and Psychiatry

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Cited by 4 publications
(5 citation statements)
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“…In virtual patient, intelligent agents can be visualized in human size with the ability of facial expressions, gazing, and gesturing, and can engage in cooperative tasks and synthetic speech (Kopp et al, 2003). In more advanced virtual patients, intelligent agents can understand human emotional states (Gutiérrez-Maldonado et al, 2008). The main ML algorithms for this type of combination include neural networks (NNs) and fuzzy logic (FL) algorithms.…”
Section: Conferring Intelligence On Xrmentioning
confidence: 99%
See 1 more Smart Citation
“…In virtual patient, intelligent agents can be visualized in human size with the ability of facial expressions, gazing, and gesturing, and can engage in cooperative tasks and synthetic speech (Kopp et al, 2003). In more advanced virtual patients, intelligent agents can understand human emotional states (Gutiérrez-Maldonado et al, 2008). The main ML algorithms for this type of combination include neural networks (NNs) and fuzzy logic (FL) algorithms.…”
Section: Conferring Intelligence On Xrmentioning
confidence: 99%
“…In this application, a virtual patient engages with users in a virtual environment. Virtual patients are used for training medical students and trainees to improve specific skills, such as diagnostic interview abilities, and to engage in natural interactions(Gutiérrez-Maldonado et al, 2008). Virtual patients help trainees to easily generalize their knowledge to real-world situations.…”
mentioning
confidence: 99%
“…Virtual Reality offers new forms of interaction between humans and systems. The advent of networked workstations with very strong 3D graphics capabilities coupled with new visualization and interaction devices whose use is intuitive (headphones, glove…) makes it possible to provide several users with sensory information necessary to convince them of their presence in a synthetic world [60]. In addition, the possibility of manipulating certain aspects of these virtual worlds almost as in real life offers stakeholders the possibility of using their experience and natural capacities to work in a cooperative manner.…”
Section: Virtual Reality and Aimentioning
confidence: 99%
“…In addition, the possibility of manipulating certain aspects of these virtual worlds almost as in real life offers stakeholders the possibility of using their experience and natural capacities to work in a cooperative manner. The synthetic world created and managed by a Distributed Virtual Reality system can, therefore, be virtually populated by numerous users who interact, through specialized peripherals, with these virtual worlds and in particular with autonomous entities, animated and endowed with complex behaviors: collaborative behaviors, but also adaptive and not only reactive, that is to say with the ability to reason and learn, or even seeking to anticipate the dynamics of the world in which they find themselves, or even emerging behavior [60]. Work in virtual reality is thus at the border of many fields: distributed systems (and applications), networks, geometric modeling and image synthesis, human-system interaction, for the systems themselves, but also, techniques from classical artificial intelligence or artificial life, for the management of autonomous or semi-autonomous entities (agents) endowed with behaviors.…”
Section: Virtual Reality and Aimentioning
confidence: 99%
“…Virtual patients are also shown to have a potential to emphasize socio-cultural aspects and cultural differences as they pertain to healthcare education [28,35]. The use of VPs has been proven to be effective in the training of surgeons [36], medical students [27,37,38] as well as psychology students [39,40]. Research into the use of VPs in psychotherapy training is quite new [41].…”
Section: Introductionmentioning
confidence: 99%